SCENE
S.A.H.A.B.A.R. Central Room
S.A.H.A.B.A.R. Central Room is a scene (a prebuilt structure such as a temple, ruin or camp) that generates in Breaker's Reach in Core Keeper. It appears 1 per world.
Where is S.A.H.A.B.A.R. Central Room? Location and how to find it
| Biome | Breaker's Reach |
|---|---|
| Number per world | 1 per world |
| Placement rule | As part of a dungeon |
| Boss scanner | S.A.H.A.B.A.R. Scanner (shows where S.A.H.A.B.A.R. is) |
| Landmarks | Reinforced Industrial Box, Sahabar Monument |
| Size | 55 × 56 tiles |
How to find S.A.H.A.B.A.R. Central Room
- Travel to Breaker's Reach. This scene only generates there.
- Using the S.A.H.A.B.A.R. Scanner marks where S.A.H.A.B.A.R. is on your map.
What's inside S.A.H.A.B.A.R. Central Room
Industrial Bridge × 31
Reinforced Industrial Box × 14
Metal Barrel × 6
Excavation Sign × 4
Sahabar Monument × 4
Industrial Table × 3
Aether Candelabra × 2
Red Warning Sign × 2
Siren Lamp × 2
Lowered Electricity Generator × 2
Metal Table × 1
Robot Arm × 1
Scene layouts are not in the game files we can read, so the location, distance, size, contents and which containers are in this scene are from the Core Keeper Wiki (Fandom) SceneInfo data and Scene page, Ver.1.1.2.9 (CC BY-SA 3.0). Text written by this site.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.