Vitality icon

Skill

Vitality活力

The skill tied to survivability. It rises naturally while you fight. Vitality is one of the 12 skills in Core Keeper and needs 4,999,038 XP to reach level 100.

Defeating enemies makes you tougher and increases your maximum health.

In-game description
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How Vitality XP is gained

You gain XP when you kill enemies. On each kill, XP based on the enemy's max health (up to 1,000 per enemy).

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Tips for leveling Vitality efficiently

  • Any fighting style works: melee, ranged, magic or minions, as long as enemies die.
  • Kills by burning give no XP, so land the final blow yourself.
  • It rises together with your combat skills, so you rarely need to level it on purpose. The faster you kill, the faster it rises.
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XP needed to level up Vitality

Total XP from level 0. Each level needs more XP than the one before it, so the last 25 levels take the longest. Every 5 levels give 1 talent point, and reaching level 100 gives 5 more (25 in total).

LevelTotal XPTalent points
Lv.2594,7085
Lv.50411,09710
Lv.751,468,05715
Lv.1004,999,03825

How to level skills efficiently →

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Vitality talents

Spend the talent points you get from leveling up on these talents. Each effect is "value per point × points spent" (values from the talent data in the game's configuration files). You cannot fill every talent, but you can reset the points for 200 Ancient Coins and spend them again.

TalentEffect (per point)
Maxed out! +6% of all skill points added to max health
Strong and healthy +2% damage while at max health
Desperate fighter +40% damage while at low health
Stayin' alive Gain 0.2 health every sec while below half max health
Healing potency +6% more healing from health over time regeneration
Lingering potions Healing potions also heal for 6% of health gained from the potion over time
Protection of the Ancients +3% reduced damage taken from bosses
Cheat death +2% chance to restore a bit of health instead of dying when taking lethal damage
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Max-level icon

When a skill reaches its maximum level, its icon turns gold.

NormalNormal Max levelMax level

How XP is gained per action and the leveling tips are from the Core Keeper Wiki (Fandom) "Guides/Skill experience" and "Skills" pages (based on Core Keeper 1.3; CC BY-SA 3.0), written up in our own words. Skill names, descriptions and talent names are the game's official English. XP totals are calculated with the skill level formula in the game's program (Pug.Other.dll), the level cap and talent points come from the game's constants (Pug.Base.dll), talent values come from the game's configuration files (Conf/Talents) and the 200-coin reset cost from the game's program, Core Keeper 1.3.0.6. Core Keeper and its images are © Pugstorm. This is an unofficial fan site.