MELEE WEAPONS

Best Swords in Core Keeper: Melee Weapon Rankings

Every sword and melee weapon ranked by expected DPS at Lv.20 with endgame gear, plus the best picks for early, mid and late game.

Data: the game files (version 1.3.0.6)

Summary

What is the best sword / melee weapon?

  1. Upgraded to Lv.20 and paired with endgame gear, the melee weapon with the highest expected DPS is Rune Song (about 10,850/s).

  2. At Lv.20 the base damage of most weapons evens out. What sets them apart is their effects: late game, weapons with critical hit chance or attack speed are strongest, while "+% physical melee damage" grows less than it looks (it adds to the damage % you already have from other gear).

  3. Example: the +47% physical melee damage on Prehistoric Crystal Spear looks strong on its own, but with endgame gear (about +210% damage) it works out to (310 + 47) ÷ 310, only about +15%, putting it at #7 overall.

  4. More than half of all swords land between 8,165 and 9,113 expected DPS. Weapons with a lower base level cost more Ancient Coins to bring to Lv.20, so check the cost column too.

Advertisement

Best sword ranking (upgraded to Lv.20)

All 15 swords, sorted by expected DPS at Lv.20 with endgame gear. Every effect on the weapon (critical hit chance, attack speed and so on) is included in the calculation (how it is calculated).

RankWeaponBase
Lv
Melee damage
(Lv.20)
Attacks
/s
Expected DPS
(with endgame gear)
Weapon only
/s
Ancient Coins
to Lv.20
Effects (Lv.20)
1Rune SongRune Song13350–4262.510,8509703,039
  • +17 health on melee hit
  • +8% chance on melee hit to increase melee attack speed by 50% for a short duration
The +50% attack speed buff (2 s) is counted as active about 53% of the time. The special attack (a line attack of up to 3x damage) is not included.
2Splintered Wooden SwordSplintered Wooden Sword2322–3922.59,8738934,838
  • +19% critical hit chance
3Galaxite SwordGalaxite Sword14313–3812.59,3238682,707
  • +47% critical hit damage
4Scarlet SwordScarlet Sword9307–3752.59,2278534,059
  • +16% critical hit chance
5Solarite SwordSolarite Sword16312–3802.59,1138651,944
  • +8% critical hit chance
  • +5.3% melee attack speed
6Atlantean Worm SwordAtlantean Worm Sword17315–3852.59,0188751,512
  • +21% damage against bosses
  • +5 health on melee hit
7Iron SwordIron Sword7313–3812.58,8148684,399
  • +9.9% melee attack speed
8Slippery Slime SwordSlippery Slime Sword13311–3792.58,7868633,039
  • +8% critical hit chance
  • +52% chance on hit to apply slippery movement
9Octarine SwordOctarine Sword12312–3802.58,7838653,339
  • +9.8% melee attack speed
10Hydra Bone SwordHydra Bone Sword16307–3752.58,6948531,944
  • +18% damage against bosses
  • +53% damage against stunned targets
Damage against stunned enemies +53% is not included, since it only works when you have a way to stun enemies (a pet talent, another weapon, etc.).
11Copper SwordCopper Sword2315–3832.58,3328734,838—
12Tin SwordTin Sword5308–3762.58,1658554,639—
13Wooden SwordWooden Sword1308–3762.58,1658554,869—
14Slime SwordSlime Sword6269–3272.57,1157454,531
  • Reduces the target's movement speed by -92.4% for 4 sec
15Broken HandleBroken Handle10222–2702.55,8736153,848
  • +62 max health
Advertisement

Best melee weapon ranking (swords, daggers, axes, spears, clubs)

All 35 melee weapons, not just swords. Daggers hit for less but attack more often, while axes are slow but hit hard.

RankWeaponBase
Lv
Melee damage
(Lv.20)
Attacks
/s
Expected DPS
(with endgame gear)
Weapon only
/s
Ancient Coins
to Lv.20
Effects (Lv.20)
1Rune SongRune Song13350–4262.510,8509703,039
  • +17 health on melee hit
  • +8% chance on melee hit to increase melee attack speed by 50% for a short duration
The +50% attack speed buff (2 s) is counted as active about 53% of the time. The special attack (a line attack of up to 3x damage) is not included.
2Galaxite DaggerGalaxite Dagger14264–3223.3310,7269772,707
  • +18% critical hit chance
3Ritual DaggerRitual Dagger9259–3153.3310,5679574,059
  • +3 blue glow
  • +9% critical hit chance
  • +25% critical hit damage
4Rusty DaggerRusty Dagger3257–3133.3310,2829504,791
  • +16% critical hit chance
5Scarlet DaggerScarlet Dagger9252–3083.339,9599334,059
  • +44% critical hit damage
6Splintered Wooden SwordSplintered Wooden Sword2322–3922.59,8738934,838
  • +19% critical hit chance
7Prehistoric Crystal SpearPrehistoric Crystal Spear15321–3912.59,7888902,342
  • +47% physical melee damage
8Void ClubVoid Club18369–4492.59,7651,0231,044—
9Galaxite SwordGalaxite Sword14313–3812.59,3238682,707
  • +47% critical hit damage
10Scarlet SwordScarlet Sword9307–3752.59,2278534,059
  • +16% critical hit chance
11Octarine AxeOctarine Axe12453–5531.679,2078383,339
  • +18% critical hit chance
12Solarite SwordSolarite Sword16312–3802.59,1138651,944
  • +8% critical hit chance
  • +5.3% melee attack speed
13Hunting SpearHunting Spear5320–3902.59,1118884,639
  • +9% critical hit chance
14Tin DaggerTin Dagger5258–3143.339,1049534,639—
15Battle AxeBattle Axe7450–5501.679,1018334,399
  • +44.5% physical melee damage
16Poisonous SicklePoisonous Sickle12321–3912.59,0898903,339
  • +26% critical hit damage
  • +41% chance to apply poison on hit, which reduces enemy healing received by 75%
17Atlantean Worm SwordAtlantean Worm Sword17315–3852.59,0188751,512
  • +21% damage against bosses
  • +5 health on melee hit
18Iron SwordIron Sword7313–3812.58,8148684,399
  • +9.9% melee attack speed
19Slippery Slime SwordSlippery Slime Sword13311–3792.58,7868633,039
  • +8% critical hit chance
  • +52% chance on hit to apply slippery movement
20Octarine SwordOctarine Sword12312–3802.58,7838653,339
  • +9.8% melee attack speed
21Iron HalberdIron Halberd7309–3772.58,7358584,399
  • +8% critical hit chance
22Hydra Bone SwordHydra Bone Sword16307–3752.58,6948531,944
  • +18% damage against bosses
  • +53% damage against stunned targets
Damage against stunned enemies +53% is not included, since it only works when you have a way to stun enemies (a pet talent, another weapon, etc.).
23Anchor AxeAnchor Axe13435–5311.678,5698053,039
  • +43% critical hit damage
  • +55% chance to knockback on melee hit
24Copper SwordCopper Sword2315–3832.58,3328734,838—
25Pipe ClubPipe Club8626–7641.258,2978694,242
  • +60% chance to knockback on melee hit
26Crystal Shard ClubCrystal Shard Club16388–47428,2328621,944
  • +58% chance to knockback on melee hit
27Tin SwordTin Sword5308–3762.58,1658554,639—
28Wooden SwordWooden Sword1308–3762.58,1658554,869—
29Larva Spike ClubLarva Spike Club8308–3762.58,1658554,242
  • +56% chance to knockback on melee hit
30Tentacle WhipTentacle Whip11462–5641.678,1658553,608—
31Lava Battle AxeLava Battle Axe15440–5361.677,8008132,342
  • +66 burn damage applied on hit
Includes about 33/s of damage over time.
32Tin AxeTin Axe5441–5371.677,7838154,639—
33Pandorium AxePandorium Axe17434–5301.677,7558031,512
  • High chance to apply a random condition on hit
Includes about 83/s of damage over time. Of the random status effects, only burning (176 damage / 2 s, active about 94% of the time) is counted. Stun, poison and slow deal no damage, so they are left out.
34Slime SwordSlime Sword6269–3272.57,1157454,531
  • Reduces the target's movement speed by -92.4% for 4 sec
35Broken HandleBroken Handle10222–2702.55,8736153,848
  • +62 max health
Advertisement

Best dagger, axe, spear and club (top 3 of each type)

Best swords

  1. Rune SongRune Song10,850
  2. Splintered Wooden SwordSplintered Wooden Sword9,873
  3. Galaxite SwordGalaxite Sword9,323

Best daggers

  1. Galaxite DaggerGalaxite Dagger10,726
  2. Ritual DaggerRitual Dagger10,567
  3. Rusty DaggerRusty Dagger10,282

Best axes

  1. Octarine AxeOctarine Axe9,207
  2. Battle AxeBattle Axe9,101
  3. Anchor AxeAnchor Axe8,569

Best clubs

  1. Void ClubVoid Club9,765
  2. Pipe ClubPipe Club8,297
  3. Crystal Shard ClubCrystal Shard Club8,232

Best others (whips, scythes)

  1. Poisonous SicklePoisonous Sickle9,089
  2. Tentacle WhipTentacle Whip8,165

Numbers are expected DPS at Lv.20 with endgame gear.

Advertisement

Best swords and melee weapons for early, mid and late game (not upgraded)

If you do not upgrade, pick by strength at the moment you get the weapon (its base level). For each base-level range, these are the weapons with the highest expected DPS at that point. This table uses no other gear (critical hit damage at the base +50%) and counts only the weapon's own effects.

Best melee weapons: Early game (Lv.1–5)

RankWeaponBase
Lv
Melee damage
(base)
Attacks
/s
Expected DPS
(base)
Effects (base)
1Tin DaggerTin Dagger574–903.33273—
2Hunting SpearHunting Spear591–1112.5256
  • +3% critical hit chance
3Tin SwordTin Sword589–1072.5245—
4Tin AxeTin Axe5126–1541.67233—
5Rusty DaggerRusty Dagger349–593.33185
  • +5% critical hit chance

Best melee weapons: Mid game (Lv.6–11)

RankWeaponBase
Lv
Melee damage
(base)
Attacks
/s
Expected DPS
(base)
Effects (base)
1Tentacle WhipTentacle Whip11264–3221.67488—
2Ritual DaggerRitual Dagger9124–1503.33471
  • +2 blue glow
  • +5% critical hit chance
  • +13% critical hit damage
3Scarlet DaggerScarlet Dagger9121–1473.33447
  • +24% critical hit damage
4Scarlet SwordScarlet Sword9147–1792.5424
  • +8% critical hit chance
5Battle AxeBattle Axe7172–2101.67374
  • +17.6% physical melee damage

Best melee weapons: Late game (Lv.12+)

RankWeaponBase
Lv
Melee damage
(base)
Attacks
/s
Expected DPS
(base)
Effects (base)
1Prehistoric Crystal SpearPrehistoric Crystal Spear15245–2992.5925
  • +36.1% physical melee damage
2Void ClubVoid Club18333–4072.5925—
3Atlantean Worm SwordAtlantean Worm Sword17270–3302.5814
  • +17% damage against bosses
  • +4 health on melee hit
4Solarite SwordSolarite Sword16252–3082.5757
  • +7% critical hit chance
  • +4.5% melee attack speed
5Pandorium AxePandorium Axe17372–4541.67751
  • High chance to apply a random condition on hit
Includes about 63/s of damage over time. Of the random status effects, only burning (149 damage / 2 s, active about 85% of the time) is counted. Stun, poison and slow deal no damage, so they are left out.
Advertisement

How to choose the best sword and how it is calculated

  • If you upgrade, choose by effects. Weapons can be upgraded to Lv.20 with Ancient Coins and materials, and at that point their base damage is about the same. The effects on the weapon decide which is best.
  • Late game, critical hit chance and attack speed win. Damage % bonuses add together in one bucket, so once other gear already gives about +210%, a weapon's "+% physical melee damage" adds little. Critical hit chance and attack speed are separate buckets that multiply, so similar-looking numbers raise damage much more (damage formula).
  • If you do not upgrade, "+% physical melee damage" is strong too. Early and mid game your other gear has little damage %, so the weapon's bonus counts in full (see the base-level tables).
  • Daggers rely on hit count, axes on big hits. Daggers attack about 3.3 times per second, swords 2.5 and axes about 1.7. Attack speed gear and talents are easiest to feel on fast weapons.
  • Check the upgrade cost. Low-level weapons (rusty daggers, broken wooden swords and so on) still hold up late game at Lv.20, but they cost a lot more Ancient Coins to upgrade.

How expected DPS is calculated

Expected DPS = weapon damage × (attacks per second) × (1 + total damage %) × (1 + attack speed %) × (1 + critical hit chance × critical hit damage) × (1 + 2 × triple damage chance) × (1 + damage against bosses % × 0.5) + damage over time such as burning

  • Lv.20 tables add the weapon's effects on top of endgame gear (damage % +210%, attack speed +55%, critical hit chance 40%, critical hit damage +125%; the total of the gear and food in the best melee build). "Weapon only" is damage ÷ attack interval.
  • Base tables use no other gear, only the weapon's own effects.
  • Special effects: "chance on hit to gain attack speed" is counted by how often it is active, and burning assumes the target stays on fire as long as you keep hitting it.

Charged attacks (right-click special attacks), attack area (axe sweeps, spear reach), enemy defense, knockback and slow, and poison (it only lowers healing and deals no damage) are not included. The formula is not published by the game; it is based on player testing.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.