Melee weapons Uncommon

Rusty Daggerさびた短剣

A blade so corroded it only vaguely resembles copper. It's deceptively sharp.

In-game description
Advertisement

Rusty Dagger stats and effects

Level Lv.3 (up to Lv.20 when upgraded)
Melee damage 49–59Lv.20: 257–313
Attack speed 3.33 attacks per second
Effects when equipped
  • +5% critical hit chanceLv.20: +16% critical hit chance
Durability 233

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Rusty Dagger? Features and uses

Rusty Dagger is an uncommon item in Core Keeper (Melee weapons). Its base level is 3 and it deals 49–59 melee damage (257–313 at level 20). It can be obtained from Glurch the Abominous Mass, Copper Chest, Digging spot and 3 other sources.

Rusty Dagger key points (from the game data)

  • Attack interval: 0.3 s (about 3.3 attacks per second). Among 35 melee weapons, it ranks #4 in expected damage per second at level 20 with endgame gear (about 10,282).
  • Upgrading to level 20 raises its effects: +5% critical hit chance → +16%.
  • Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
  • Durability: 233. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Glurch the Abominous Mass — 12.3% chance per kill.
  • Sells to merchants for 9 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Advertisement

What you get from salvaging Rusty Dagger (Salvage and Repair Station)

Rusty Dagger can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Rusty Dagger (Boss drop, Chests & pedestals, Digging up the ground, Breakable objects)

Boss drop (1) Chests & pedestals (2) Digging up the ground (1) Breakable objects (2)

SourceTypeBiomeAmountChance
Glurch the Abominous Mass Boss drop The Undergrounds 1 12.3%
Copper Chest Chests & pedestals The Undergrounds 1 7.8%7% from the guaranteed group, 0.24% per regular roll
Chest Chests & pedestals Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins 1 1.2%
Digging spot Digging up the ground The Clay Caves, The Undergrounds 1 2.3%
Large Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1 1%
Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1 0.83%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

Advertisement

Other ways to get Rusty Dagger

  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (1.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.8% chance per container)Where: Dirt Melody Room, Dirt Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.