Ranged & magic weapons Epic

Sun Callerサンコーラー

Used by great mages to conjure small stars.

In-game description
Advertisement

Sun Caller stats and effects

Level Lv.13 (up to Lv.20 when upgraded)
Magic damage 294–358Lv.20: 441–539
Attack speed 1 attacks per second
Mana cost 28Lv.20: 36
Effects when equipped
  • +13% critical hit chanceLv.20: +18% critical hit chance
Durability 225

Compare in the rankings: Best magic build Max magic damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Sun Caller? Features and uses

Sun Caller is an epic item in Core Keeper (Ranged & magic weapons). Its base level is 13 and it deals 294–358 magic damage (441–539 at level 20). It can be obtained from Azeos the Sky Titan, Druidra the Wild Titan, Crydra the Ice Titan and 3 other sources.

Sun Caller key points (from the game data)

  • Attack interval: 1 s (about 1 attacks per second). Among 18 ranged & magic weapons, it ranks #3 in expected damage per second at level 20 with endgame gear (about 2,833).
  • Upgrading to level 20 raises its effects: +13% critical hit chance → +18%.
  • Upgrading from level 13 to 20 costs 3,039 Ancient Coins plus bars.
  • Durability: 225. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Azeos the Sky Titan — 20.3% chance per kill.
  • Sells to merchants for 334 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Advertisement

What you get from salvaging Sun Caller (Salvage and Repair Station)

Sun Caller can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Sun Caller (Boss drop, Breakable objects)

Boss drop (5) Breakable objects (1)

SourceTypeBiomeAmountChance
Azeos the Sky Titan Boss drop Azeos' Wilderness 1 20.3%10% from the guaranteed group, 2.4% per regular roll
Druidra the Wild Titan Boss drop The Shimmering Frontier 1 9.9%
Crydra the Ice Titan Boss drop The Shimmering Frontier 1 9.8%
Pyrdra the Fire Titan Boss drop The Shimmering Frontier 1 9.7%
Atlantean Worm Boss drop — 1 6.7%
Large Mold Vessel Breakable objects Mold Dungeon 1 1.2%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

Advertisement

Other ways to get Sun Caller

  • Placed in or on the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.