Best weapon of each type
Best melee weapon
Rune Song (10,850/s)
Best ranged weapon
Scrap Minigun (5,083/s)
Best magic weapon
Zealot's Scimitar (3,310/s)
Best summon weapon
Tome of Sprouts (141/s (1 minion))
Best weapon rankings by type (Lv.20)
Sorted by expected DPS at Lv.20 with endgame gear. Weapons of different types cannot be compared by this number alone (different gear effects apply to them). Decide how you want to fight, then pick the #1 of that type.
Best melee weapons (swords, axes, spears, etc.)
| Rank | Weapon | Base Lv | Expected DPS (Lv.20) |
|---|---|---|---|
| 1 | 13 | 10,850/s | |
| 2 | 14 | 10,726/s | |
| 3 | 9 | 10,567/s | |
| 4 | 3 | 10,282/s | |
| 5 | 9 | 9,959/s |
See the best sword and melee weapon ranking (full ranking and gear to pair) →
Best ranged weapons (bows, guns, etc.)
| Rank | Weapon | Base Lv | Expected DPS (Lv.20) |
|---|---|---|---|
| 1 | 18 | 5,083/s | |
| 2 | 15 | 4,825/s | |
| 3 | 14 | 4,761/s | |
| 4 | 7 | 4,617/s | |
| 5 | 16 | 4,543/s |
See the best ranged build (full ranking and gear to pair) →
Best magic weapons (staffs, etc.)
| Rank | Weapon | Base Lv | Expected DPS (Lv.20) |
|---|---|---|---|
| 1 | 14 | 3,310/s | |
| 2 | 8 | 3,067/s | |
| 3 | 18 | 2,869/s | |
| 4 | 13 | 2,833/s | |
| 5 | 2 | 2,832/s |
See the best magic build (full ranking and gear to pair) →
Best summon weapons (tomes)
| Rank | Weapon | Base Lv | Expected DPS (Lv.20) |
|---|---|---|---|
| 1 | 10 | 141/s (1 minion) | |
| 2 | 7 | 90/s (1 minion) | |
| 3 | 10 | 62/s (1 minion) | |
| 4 | 2 | 52/s (1 minion) | |
| 5 | 12 | 174/s (1 minion) |
Are legendary weapons the best? (where all 7 rank)
Legendary weapons are special weapons crafted from collected parts. Here is where each ranks within its type.
| Legendary weapon | Type | Rank (within its type) |
|---|---|---|
| Sword (melee weapon) | Melee-damage weapons, expected DPS (Lv.20, endgame gear): #1 of 37 (10,850/s) | |
| Bow (ranged weapon) | Ranged (physical) weapons, expected DPS (Lv.20, endgame gear): #2 of 28 (4,825/s) | |
| Pickaxe | Pickaxe mining damage (Lv.20): #4 of 10 (1,150) | |
| Staff (magic weapon) | Magic weapons, expected DPS (Lv.20, endgame gear): #12 of 19 (1,499/s) | |
| Mortar (gun that fires explosives) | Ranged (physical) weapons, expected DPS (Lv.20, endgame gear): #24 of 28 (918/s) | |
| Scepter (magic weapon) | Magic weapons, expected DPS (Lv.20, endgame gear): #13 of 19 (1,182/s) | |
| Hand drill (melee-damage lightning) | Melee-damage weapons, expected DPS (Lv.20, endgame gear): #36 of 37 (4,632/s) |
How to choose the best weapon
- Decide your playstyle (build) first. Melee, ranged, magic and summon benefit from different gear effects. A strong weapon will not shine without matching gear (best gear by build).
- Choose by upgraded value, not base level. Upgrading to Lv.20 at the Upgrade Station grows weapons with a low base level the most (max physical damage, max magic damage).
- Special attacks and area are not in the numbers. Check each weapon's page for area attacks, piercing and so on (how it is calculated).
Weapon lists
Browse every weapon by type: melee weapons, ranged and magic weapons, tomes and throwables.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.