Ranged & magic weapons Legendary
Veil Cruxベール・クロス
An ancient scepter wrought from relics of distant biomes. Something beneath the world seems to recognize its command.
In-game description
Veil Crux stats and effects
| Level | Lv.19 (up to Lv.20 when upgraded) |
|---|---|
| Magic damage | 141–171Lv.20: 148–180 |
| Attack speed | 1.43 attacks per second |
| Mana cost | 20Lv.20: 21 |
| Effects when equipped |
|
Compare in the rankings: Best magic build Max magic damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Veil Crux? Features and uses
Veil Crux is a legendary item in Core Keeper (Ranged & magic weapons). Its base level is 19 and it deals 141–171 magic damage (148–180 at level 20).
Veil Crux key points (from the game data)
- Attack interval: 0.7 s (about 1.4 attacks per second). Among 18 ranged & magic weapons, it ranks #12 in expected damage per second at level 20 with endgame gear (about 1,182).
- Upgrading from level 19 to 20 costs 540 Ancient Coins plus bars.
Calculated and summarized by this site from the game data (1.3.0.6).
Veil Crux mechanics (checked against the game data)
- Veil Crux's attacks curse targets, making them take 40% more damage from minions.
- While charging it you move at 20% speed.
- A charged shot costs 1.4 times the mana.
- Every hit with it powers up its secondary use.
- Charging takes 1.4 seconds.
- The secondary attack has six tiers, from 0 to 5 stacks.
- The number of stacks sets both the damage multiplier and the size tier of the secondary attack.
- From 0 to 5 stacks, the multiplier is 2, 2.5, 3, 3.5, 4 and 5 times.
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
Veil Crux notes
- Its regular shot moves 8 tiles per second, and one that has not hit anything within 1 s simply vanishes.
- On hit, susceptible targets are cursed for 8 seconds and take 40% more damage from minions.
- More hits refresh the duration.
- Each normal hit resets a 5-second timer; without new hits, one stack is lost every 5 seconds until none are left.
- Stacks 0: ×2 over 3 tiles; 1: ×2.5 over 3 tiles; 2: ×3 over 3 tiles; 3: ×3.5 over 5 tiles; 4: ×4 over 5 tiles; 5: ×5 over 8 tiles.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Veil Crux" (CC BY-SA 3.0), rewritten in this site's own words.
How to get Veil Crux
- Placed in or on the Blue Glass Pedestal found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Legendary Scepter Temple [The Desert of Beginnings] (1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.