Melee weapons Uncommon
Scarlet Sword真紅石の剣
A great weapon for slaying foes.
In-game description
Scarlet Sword stats and effects
| Level | Lv.9 (up to Lv.20 when upgraded) |
|---|---|
| Melee damage | 147–179Lv.20: 307–375 |
| Attack speed | 2.5 attacks per second |
| Effects when equipped |
|
| Durability | 350 |
Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Scarlet Sword? Features and uses
Scarlet Sword is an uncommon item in Core Keeper (Melee weapons). Its base level is 9 and it deals 147–179 melee damage (307–375 at level 20). It is crafted at the Scarlet Anvil from Iron Bar ×4, Scarlet Bar ×10. It can be obtained from World Chest Nature, Mold Dungeon Chest.
Scarlet Sword key points (from the game data)
- Attack interval: 0.4 s (about 2.5 attacks per second). Among 35 melee weapons, it ranks #10 in expected damage per second at level 20 with endgame gear (about 9,227).
- Upgrading to level 20 raises its effects: +8% critical hit chance → +16%.
- Upgrading from level 9 to 20 costs 4,059 Ancient Coins plus bars.
- Durability: 350. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: World Chest Nature — 6.4% chance per roll.
- Sells to merchants for 134 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Scarlet Sword (materials)
Crafted at
Scarlet Anvil What each crafting station makes →
Crafting time: 1 s
What you get from salvaging Scarlet Sword (Salvage and Repair Station)
Scarlet Sword can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Scarlet Sword (Chests & pedestals)
Chests & pedestals (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 1 | 6.4% |
| Mold Covered Chest | Chests & pedestals | Mold Dungeon, Azeos' Wilderness | 1 | 5.8% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Scarlet Sword
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (5.8% chance per container)Where: Mold Oasis [Azeos' Wilderness] (1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (5.9% chance per container)Where: Mold Garden [Mold Dungeon]
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (5.8% chance per container)Where: Wilderness Dynamo Puzzle [Azeos' Wilderness] (0–1 per world)
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (5.8% chance per container)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.