Throwables Uncommon
Poison Grenade毒グレネード
An explosive that is hard to recover from.
In-game description
Poison Grenade stats and effects
| Level | Lv.13 (cannot be upgraded at the Upgrade Station) |
|---|---|
| Effects when equipped |
|
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Poison Grenade? Features and uses
Poison Grenade is an uncommon item in Core Keeper (Throwables). Its base level is 13, and it gives +100% chance to apply poison on hit, which reduces enemy healing received by 75%. It is crafted at the Laboratory Table from Blasting Dung ×1, Poison Slime ×2. It can be obtained from World Chest Nature, Scarlet Chest, Large Nature (breakable object).
Poison Grenade key points (from the game data)
- Cannot be upgraded at the Upgrade Forge.
- Best source: World Chest Nature — 10.5% chance per roll.
- Sells to merchants for 5 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Poison Grenade mechanics (checked against the game data)
- The Poison Grenade poisons everything it hits (100% chance).
- Poison cuts the healing the target receives by 75%.
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
Poison Grenade notes
- The blast covers a 2-tile radius and poisons every susceptible enemy it hits.
- The poison lasts 15 seconds and cuts healing received by 75%.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Poison Grenade" (CC BY-SA 3.0), rewritten in this site's own words.
How to craft Poison Grenade (materials)
Crafted at
Laboratory Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 1 | BossEnemyChestBreakable | |
| × 2 | CraftingBossEnemy |
Crafting time: 1 s
What you get from salvaging Poison Grenade (Salvage and Repair Station)
Poison Grenade can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Poison Grenade (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 3–6 | 10.5% |
| Scarlet Chest | Chests & pedestals | The Forgotten Ruins, Azeos' Wilderness | 3–6 | 8.2% |
| Large Flower Vessel | Breakable objects | Azeos' Wilderness | 1 | 6.2% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Poison Grenade
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Iron Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Stone Melody Room
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Stone Melody Room
- Can come from the Scarlet Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (8.2% chance per container)Where: Forgotten Ruins Mortar Puzzle [The Forgotten Ruins], Wilderness Dynamo Puzzle [Azeos' Wilderness]
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.