Ranged & magic weapons Rare

Scholar's Staff学者の杖

A magical staff wielded by caveling scholars that utilizes an ancient gemstone to produce powerful bolts of energy.

In-game description
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Scholar's Staff stats and effects

Level Lv.13 (up to Lv.20 when upgraded)
Magic damage 288–350Lv.20: 431–525
Attack speed 1 attacks per second
Mana cost 23Lv.20: 30
Effects when equipped
  • +25.7% magic damageLv.20: +38.2% magic damage
Durability 225

Compare in the rankings: Best magic build Max magic damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Scholar's Staff? Features and uses

Scholar's Staff is a rare item in Core Keeper (Ranged & magic weapons). Its base level is 13 and it deals 288–350 magic damage (431–525 at level 20). It can be obtained from Caveling Scholar.

Scholar's Staff key points (from the game data)

  • Attack interval: 1 s (about 1 attacks per second). Among 18 ranged & magic weapons, it ranks #5 in expected damage per second at level 20 with endgame gear (about 2,705).
  • Upgrading to level 20 raises its effects: +25.7% magic damage → +38.2%.
  • Upgrading from level 13 to 20 costs 3,039 Ancient Coins plus bars.
  • Durability: 225. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Caveling Scholar — 1.9% chance per kill.
  • Sells to merchants for 258 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Scholar's Staff (Salvage and Repair Station)

Scholar's Staff can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Scholar's Staff (Enemy drop)

Enemy drop (1)

SourceTypeBiomeAmountChance
Caveling Scholar Enemy drop Sunken City 1 1.9%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Scholar's Staff

  • Placed in or on the Boss Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: City Hall [Sunken City]
  • Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on) (guaranteed)Where: City Archive [Sunken City]

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.