
ENEMY Lv.11
Caveling Scholarケイヴリングスカラー
Caveling Scholar is an enemy in Sunken City (level 11) with 1,390 health. Its attacks deal melee attack 154, ranged attack 205 damage. Main drops: Octarine Ore, Coral Wood, Scarlet Ore.
Caveling Scholar stats (health and level)
| Area | Sunken City |
|---|---|
| Level | Lv.11 |
| Health (HP) | 1,390 |
| Heals allies | Heals nearby enemies for 338 per second |
Where Caveling Scholar spawns and how to find it
| Spawn events (respawning) | Spawns on Urban Moss (a spawning tile) during spawn events, which come round every 15–22 minutes, with a 30% chance per tile (needs at least 6 tiles of it, up to 1 per event). |
|---|
How to find Caveling Scholar
- It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
- Lay Urban Moss near your base to spawn it on purpose (spawning tile chances and layouts).
- It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.
Scenes where Caveling Scholar is placed from the start
- Sprinkler Farm (Azeos' Wilderness)
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Caveling Scholar attacks and damage
| Attack type | Damage | |
|---|---|---|
| Melee attack | 154 | |
| Ranged attack | 205 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Caveling Scholar drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 12.9% | |
| 1 | 12.9% | |
| 1 | 6.5% | |
| 1 | 6.5% | |
| 1 | 6.5% | |
| 1 | 6.5% | |
| 1 | 4.5% | |
| 1 | 1.9% | |
| 1 | 1.9% | |
| 1 | 1.9% | |
| 1 | 1.9% | |
| 1 | 1.9% | |
| 1 | 1.9% | |
| 1 | 0.64% | |
| 1 | 0.64% | |
| 1 | 0.52% | |
| 1 | 0.52% | |
| 1 | 0.32% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in Sunken City
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.