Pants Rare
Sorcerer Pants魔術師のズボン
Sturdy pants with plenty of pockets for magical trinkets.
In-game description
Sorcerer Pants stats and effects
| Level | Lv.13 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 95 |
| Set bonus | Sorcerer Hood, Sorcerer Robe, Sorcerer Pants
Sorcerer Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Sorcerer Pants? Features and uses
Sorcerer Pants is a rare item in Core Keeper (Pants). Its base level is 13, and it gives +39 max health and more. It can be obtained from Morpha the Aquatic Mass, Octarine Chest, Sea Biome Chest and 4 other sources.
Sorcerer Pants key points (from the game data)
- Upgrading to level 20 raises its effects: +39 max health → +60, +58 magic barrier → +89, +43 max mana → +66.
- Upgrading from level 13 to 20 costs 3,039 Ancient Coins plus bars.
- Durability: 95. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 3 pieces gives "Up to 26% magic damage based on your remaining mana".
- Best source: Morpha the Aquatic Mass — 22.6% chance per kill.
- Sells to merchants for 223 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Sorcerer Pants (Salvage and Repair Station)
Sorcerer Pants can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Sorcerer Pants (Boss drop, Enemy drop, Chests & pedestals)
Boss drop (1) Enemy drop (3) Chests & pedestals (3)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Morpha the Aquatic Mass | Boss drop | The Sunken Sea | 1 | 22.6%10.3% from the guaranteed group, 2.9% per regular roll |
| Caveling Scholar | Enemy drop | Sunken City | 1 | 1.9% |
| Blue Slime | Enemy drop | The Sunken Sea | 1 | 0.48% |
| Core Sentry | Enemy drop | Sunken City | 1 | 0.36% |
| Octarine Chest | Chests & pedestals | — | 1 | 4.8%3.9% from the guaranteed group, 0.24% per regular roll |
| Seashell Chest | Chests & pedestals | The Sunken Sea | 1 | 3.4% |
| City dungeon chest | Chests & pedestals | The Sunken Sea, Forlorn Metropolis | 1 | 1.8% |
* "City dungeon chest": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Sorcerer Pants
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (1.8% chance per container)
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (1.8% chance per container)Where: City Sewers [Sunken City], City Games Room [Sunken City], Broken City Isle [The Sunken Sea], City Archive [Sunken City], Lone City Island [The Sunken Sea]
- Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (1.8% chance per container)Where: City Hall [Sunken City]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (4.8% chance per container)Where: Nature Melody Room
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (3.4% chance per container)Where: Fishing Deck [The Sunken Sea], Fishing Island [The Sunken Sea], Sea Camp Island, Sea Camp Island, Sea Camp Island, Sea Camp Island and 3 more
- Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (1.8% chance per container)Where: Heart Berry Soda Island [The Sunken Sea] (0–1 per world)
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (1.8% chance per container)Where: Sunken Sea Circuit Puzzle [The Sunken Sea] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.