Chest armor Rare

Slime Armorスライムの鎧

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

In-game description
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Slime Armor stats and effects

Level Lv.12 (up to Lv.20 when upgraded)
Effects when equipped
  • +37 max healthLv.20: +61 max health
  • +22 armorLv.20: +37 armor
  • +16% physical melee damageLv.20: +25.5% physical melee damage
Durability 100
Set bonus

Slime Helm, Slime Armor, Morpha's Ring

  • 2 pieces: Immune to slippery movement
  • 3 pieces: Melee attackers become slippery when attacking you

Slime (Morpha) Set guide (stats, recipes, upgrade costs, rating) · List of armor sets

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Slime Armor? Features and uses

Slime Armor is a rare item in Core Keeper (Chest armor). Its base level is 12, and it gives +37 max health and more. It can be obtained from Morpha the Aquatic Mass, Sea Biome Chest.

Slime Armor key points (from the game data)

  • Upgrading to level 20 raises its effects: +37 max health → +61, +22 armor → +37, +16% physical melee damage → +25.5%.
  • Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
  • Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Part of a 3-piece set. Wearing 2 pieces gives "Immune to slippery movement" and more.
  • Best source: Morpha the Aquatic Mass — 22.6% chance per kill.
  • Sells to merchants for 244 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Slime Armor (Salvage and Repair Station)

Slime Armor can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Slime Armor (Boss drop, Chests & pedestals)

Boss drop (1) Chests & pedestals (1)

SourceTypeBiomeAmountChance
Morpha the Aquatic Mass Boss drop The Sunken Sea 1 22.6%10.3% from the guaranteed group, 2.9% per regular roll
Seashell Chest Chests & pedestals The Sunken Sea 1 2.7%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Slime Armor

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.