Chest armor Uncommon
Rain Coatレインコート
Sticky things slide right off from this glossy elastic coat. The bright yellow is just a nice touch.
In-game description
Rain Coat stats and effects
| Level | Lv.3 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 100 |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Rain Coat? Features and uses
Rain Coat is an uncommon item in Core Keeper (Chest armor). Its base level is 3, and it gives +10 max health and more. It is crafted at the Copper Anvil from Slime ×12, Copper Bar ×5.
Rain Coat key points (from the game data)
- Upgrading to level 20 raises its effects: +10 max health → +69, +4 armor → +20, +25% reduced impact of slowed movement from slime → +36%.
- Upgrading from level 3 to 20 costs 4,791 Ancient Coins plus bars.
- Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
- Sells to merchants for 19 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Rain Coat (materials)
Crafted at
Copper Anvil What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 12 | CraftingBossEnemyBreakable | |
| × 5 | CraftingChest |
Crafting time: 1 s
What you get from salvaging Rain Coat (Salvage and Repair Station)
Rain Coat can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.