Chest armor Rare

Tassel Topタッセルのトップス

A top featuring tassels along the bottom.

In-game description
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Tassel Top stats and effects

Level Lv.14 (up to Lv.20 when upgraded)
Effects when equipped
  • +50 max healthLv.20: +72 max health
  • +7.9% range attack speedLv.20: +10.4% range attack speed
  • +4% movement speedLv.20: +5.2% movement speed
  • +5% critical hit chanceLv.20: +7% critical hit chance
Durability 100
Set bonus

Tassel Earrings, Tassel Top, Tassel Skirt

  • 3 pieces: +15% chance on hit to kill any target that has lower health than you

Tassel Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets

Compare in the rankings: Best armor Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Tassel Top? Features and uses

Tassel Top is a rare item in Core Keeper (Chest armor). Its base level is 14, and it gives +50 max health and more. It can be obtained from Oasis Chest, Large Oasis Flower Vessel, Desert Flower Vessel and 2 other sources.

Tassel Top key points (from the game data)

  • Upgrading to level 20 raises its effects: +50 max health → +72, +7.9% range attack speed → +10.4%, +4% movement speed → +5.2%.
  • Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
  • Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Part of a 3-piece set. Wearing 3 pieces gives "+15% chance on hit to kill any target that has lower health than you".
  • Best source: Oasis Chest — 20.9% chance per roll.
  • Sells to merchants for 223 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Tassel Top (Salvage and Repair Station)

Tassel Top can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Tassel Top (Chests & pedestals, Breakable objects)

Chests & pedestals (1) Breakable objects (4)

SourceTypeBiomeAmountChance
Cultist Chest Chests & pedestals The Desert of Beginnings 1 20.9%12.8% from the guaranteed group, 2.4% per regular roll
Large Oasis Flower Vessel Breakable objects The Desert of Beginnings 1 2%
Desert Flower Vessel Breakable objects The Desert of Beginnings 1 1.5%
Oasis Flower Vessel Breakable objects The Desert of Beginnings 1 1%
Large Desert Flower Vessel Breakable objects The Desert of Beginnings 1 1%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Tassel Top

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.