Materials Common

Scrap Partsガラクタ部品

Different materials salvaged from junk. Used to repair items at the salvage and repair station.

In-game description
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What is Scrap Parts? Features and uses

Scrap Parts is a common item in Core Keeper (Materials). It can be obtained from Electro-Pest, Large Wooden Nature (breakable object), Large Jellyfish (breakable object) and 50 other sources.

Scrap Parts key points (from the game data)

  • Best source: Electro-Pest — 57.5% chance per kill.
  • Sells to merchants for 1 Ancient Coin.

Calculated and summarized by this site from the game data (1.3.0.6).

Scrap Parts notes

  • It is also consumed as the repair portion when reinforcing worn gear.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Scrap Parts" (CC BY-SA 3.0), rewritten in this site's own words.

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How to get Scrap Parts (Fishing, Enemy drop, Chests & pedestals, Breakable objects)

Fishing (9) Enemy drop (8) Chests & pedestals (6) Breakable objects (30)

SourceTypeBiomeAmountChance
Fishing in The Sunken Sea (non-fish catches) Fishing The Sunken Sea 1 21%
Fishing in the lava area (non-fish catches) Fishing Lava area 1 17.5%
Fishing in the Mold area (non-fish catches) Fishing Mold Dungeon 1 17.3%
Fishing in The Undergrounds (non-fish catches) Fishing The Undergrounds 1 16.8%
Fishing in Azeos' Wilderness (non-fish catches) Fishing Azeos' Wilderness 1 15.8%
Fishing in The Desert of Beginnings (non-fish catches) Fishing The Desert of Beginnings 1 13.6%
Fishing in The Forgotten Ruins (non-fish catches) Fishing The Forgotten Ruins 1 9.2%
Fishing in The Shimmering Frontier (non-fish catches) Fishing The Shimmering Frontier 1 7.7%
Fishing in The Clay Caves (non-fish catches) Fishing The Clay Caves 1 6.6%
Electro-Pest Enemy drop The Forgotten Ruins 1 57.5%
Bomb Scarab Enemy drop The Desert of Beginnings 1 22.3%
Orbital Turret Enemy drop The Shimmering Frontier 1 19.3%
Orange Slime Enemy drop The Undergrounds 1 11.7%
Red Slime Enemy drop The Undergrounds 1 11%
Shrooman Enemy drop The Undergrounds 1 10.7%
Caveling Enemy drop The Forgotten Ruins 1 10.6%
Infected Caveling Enemy drop Mold Dungeon 1 8.6%
Galaxite Chest Chests & pedestals The Desert of Beginnings 4–8 36.4%
Copper Chest Chests & pedestals The Undergrounds 4–8 33.2%
Scarlet Chest Chests & pedestals The Forgotten Ruins, Azeos' Wilderness 4–8 29.9%
Iron Chest Chests & pedestals The Clay Caves, The Forgotten Ruins 4–8 29.2%
Octarine Chest Chests & pedestals — 4–8 29.1%
Relucite Chest Chests & pedestals Breaker's Reach, The Passage 2–6 6.3%
Large Overgrown Wooden Crate Breakable objects Azeos' Wilderness 2–3 52.3%
Large Beached Jelly Breakable objects The Sunken Sea 3–5 40.6%
Large Wooden Crate Breakable objects The Clay Caves, The Undergrounds 2–4 35.5%
Large Metropolis Crate Breakable objects Sunken City 3–5 35%
Beached Jelly Breakable objects The Sunken Sea 2–3 26.5%
Large Slime Vessel Breakable objects — 2–3 25.4%
Wooden Crate Breakable objects The Clay Caves, The Undergrounds 1–2 23.7%
Overgrown Wooden Crate Breakable objects Azeos' Wilderness 2–3 23.5%
Hive Growth Breakable objects Larva Hive 1–2 22.2%
Large Flower Vessel Breakable objects Azeos' Wilderness 3–5 21%
Ancient Crate Breakable objects The Forgotten Ruins 1–2 19.9%
Large Desert Flower Vessel Breakable objects The Desert of Beginnings 2–3 19.1%
Large Stoneware Pot Breakable objects — 1–2 15.5%
Large Temple Crate Breakable objects The Desert of Beginnings 1–3 15.3%
Metropolis Crate Breakable objects Sunken City 2–3 14.9%
Flower Vessel Breakable objects Azeos' Wilderness 2–3 14%
Large Charred Crate Breakable objects Lava area 1–3 13.1%
Large Ancient Crate Breakable objects The Forgotten Ruins 2–4 12.4%
Large Mold Vessel Breakable objects Mold Dungeon 3–5 11.8%
Mold Vessel Breakable objects Mold Dungeon 2–3 10.9%
Large Fossil Cluster Breakable objects The Passage 1–4 10.4%
Stoneware Pot Breakable objects — 1–2 10.4%
Large Oasis Flower Vessel Breakable objects The Desert of Beginnings 2–3 9.6%
Caveling crate Breakable objects — 1–2 5.8%
Oasis Flower Vessel Breakable objects The Desert of Beginnings 2–3 3.9%
Desert Flower Vessel Breakable objects The Desert of Beginnings 2–3 3.7%
Charred Crate Breakable objects Lava area 1–3 3%
Temple Crate Breakable objects The Desert of Beginnings 1–3 2.9%

There are also sources whose in-game name has not been confirmed yet (Breakable objects: 2).

* "Caveling crate": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Scrap Parts

  • Can come from the Iron Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.2% chance per container)
  • Can come from the Iron Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.9% chance per container)Where: Stone Melody Room
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (33.2% chance per container)Where: Dirt Melody Room, Dirt Melody Room
  • Can come from the Copper Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.2% chance per container)Where: Clay Melody Room
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.1% chance per container)Where: Nature Melody Room
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.1% chance per container)Where: Nature Melody Room
  • Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (36.4% chance per container)Where: Sea Melody Room
  • Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (36.4% chance per container)Where: Sea Melody Room
  • Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (36.4% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.9% chance per container)Where: Stone Melody Room
  • Can come from the Scarlet Chest found inside a scene (building, ruin, camp and so on), 4–8 at a time (29.9% chance per container)Where: Forgotten Ruins Mortar Puzzle [The Forgotten Ruins], Wilderness Dynamo Puzzle [Azeos' Wilderness]
  • Can come from the Plain Chest found inside a scene (building, ruin, camp and so on), 2–6 at a time (6.3% chance per container)Where: Excavation Double Path [Breaker's Reach], Excavation Doorway [Breaker's Reach], Excavation Drill Approach [Breaker's Reach], Excavation Drill [Breaker's Reach], Excavation Hallway, Excavation Hallway and 11 more
  • Can come from the Relucite Chest found inside a scene (building, ruin, camp and so on), 2–6 at a time (6.3% chance per container)Where: Excavation Rigged Dynamite [Breaker's Reach], Excavation Melody Room
  • Can come from the Cultist Chest found inside a scene (building, ruin, camp and so on), 2–6 at a time (6.3% chance per container)Where: Passage Melody Room [The Passage] (0–1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.

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How to get Scrap Parts (salvaging): 1023 items give it

Salvaging any of these items at the Salvage and Repair Station gives Scrap Parts (gear is listed from the lowest level). Salvaging gear or tools you no longer need returns part of their materials.

Show the other 963 items

Amounts are calculated from the game data (materials, durability and level in the 1.3.0.6 prefabs) the same way the game's salvaging works; the range is from 0 to full durability. All items that can be salvaged are listed in salvaging.