Materials Rare
Gold Bar金のインゴット
A soft metal ingot for blacksmithing and jewelry.
In-game description
What is Gold Bar? Features and uses
Gold Bar is a rare item in Core Keeper (Materials). It is crafted at the Smelter Kiln from Gold Ore ×1. It can be obtained from Malugaz the Corrupted, Lava Dungeon Chest, World Chest and 3 other sources. It is an ingredient in 32 recipes.
Gold Bar key points (from the game data)
- Best source: Malugaz the Corrupted — 45% chance per kill.
- Sells to merchants for 15 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Gold Bar (materials)
Crafted at
Smelter Kiln What each crafting station makes →
Crafting time: 22 s
How to get Gold Bar (Boss drop, Chests & pedestals, Digging up the ground)
Boss drop (1) Chests & pedestals (4) Digging up the ground (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Malugaz the Corrupted | Boss drop | The Forgotten Ruins | 4–7 | 45% |
| Smoldering Chest | Chests & pedestals | The Desert of Beginnings | 3–6 | 14.6% |
| Chest | Chests & pedestals | Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins | 3–6 | 14.2% |
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 3–6 | 10.5% |
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 3–6 | 10% |
| Digging spot (The Sunken Sea) | Digging up the ground | The Sunken Sea | 1 | 5.4% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Gold Bar
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.2% chance per container)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Quarry Area, Quarry Boulder Mine
- Placed in or on the Chest found inside a scene (building, ruin, camp and so on), 5 at a time (guaranteed)Where: Medium Maze [The Forgotten Ruins, Azeos' Wilderness], Sand Ruins [The Undergrounds]
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Placed in or on the Ancient Chest found inside a scene (building, ruin, camp and so on), 8 at a time (guaranteed)Where: Beached Caveling Ship Island [The Sunken Sea] (1 per world)
- Placed in or on the Boss Chest found inside a scene (building, ruin, camp and so on), 10 at a time (guaranteed)Where: City Hall [Sunken City]
- Placed in or on the Boss Chest found inside a scene (building, ruin, camp and so on), 25 at a time (guaranteed)Where: Glyph Parchment Treasury [The Sunken Sea]
- Placed in or on the Wood Table found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Shipwreck [The Sunken Sea] (1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Smoldering Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (14.6% chance per container)Where: Desert Shrooman Puzzle [The Desert of Beginnings] (0–1 per world)
- Can come from the Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10.5% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (10% chance per container)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.
How to get Gold Bar (salvaging): 58 items give it
Salvaging any of these items at the Salvage and Repair Station gives Gold Bar (gear is listed from the lowest level). Salvaging gear or tools you no longer need returns part of their materials.
Jewelry Workbench×1-2
Speeder×14-15
Proficient Jewelry Workbench×4-5
Racing Saddle×2-3
Garden Trowel×0-1
Medium Potion Pouch×0-1
Medium Critter Pouch×0-1
Medium Seed and Crop Pouch×0-1
Medium Valuable Pouch×0-1
Medium Ore and Block Pouch×0-1
Medium Fish Pouch×0-1
Iron Hoe×0-1
Iron Shovel×0-1
Iron Pickaxe×0-1
Iron Fishing Rod×0-1
Quill Rifle×0-1
Runestone Scepter×1-3
Hourglass Ring×2-3
Gold Crystal Ring×3-4
Iron Pants×0-1
Iron Helm×0-1
Iron Sword×0-1
Iron Bow×0-1
Iron Halberd×0-1
Iron Shield×0-1
Iron Breastplate×0-2
Roofing Gadget×0-2
Arcane Staff×1-3
Gold Crystal Necklace×4-5
King Slime Crown×4-8
Broken Handle×0-1
Golden Spike Ring×12-13
Octarine Pants×1-3
Octarine Helm×1-3
Plague Mask×0-1
Paladin Pants×8-14
Paladin Harness×9-15
Paladin Mask×7-13
Scholar's Hood×1-3
Scholar's Cloak×2-4
Oceanheart Necklace×7-8
Polished Golden Spike Ring×12-13
Polished Gold Crystal Necklace×4-5
Polished Gold Crystal Ring×3-4
Conch Shell Necklace×7-8
Assassin Hood×1-3
Assassin Cloak×2-4
Fusioned Chunk Necklace×0-1
Solarite Tassets×3-6
Solarite Barbute×3-5
Solarite Cuirass×3-6
Pyrdra's Necklace×7-8
Hazmat Suit Jacket×1-3
Hazmat Suit Pants×1-2
Hazmat Helm×0-2
Desert Guardian Pants×3-7
Desert Guardian Tunic×4-8
Desert Guardian Mask×3-5
Amounts are calculated from the game data (materials, durability and level in the 1.3.0.6 prefabs) the same way the game's salvaging works; the range is from 0 to full durability. All items that can be salvaged are listed in salvaging.
What Gold Bar is used for (32 recipes)
| Recipe (materials) | ||
|---|---|---|
|
|
134 |
|
|
|
517 |
|
|
|
70 |
|
|
|
322 |
|
|
|
432 |
|
|
|
61 |
|
|
|
73 |
|
|
|
113 |
|
|
|
74 |
|
|
|
101 |
|
|
|
383 |
|
|
|
531 |
|
|
|
104 |
|
|
|
307 |
|
|
|
1,573 |
|
|
|
183 |
|
|
|
47 |
|
|
|
46 |
|
|
|
41 |
|
|
|
40 |
|
|
|
46 |
|
|
|
46 |
|
|
|
56 |
|
|
|
110 |
|
|
|
340 |
|
|
|
33 |
|
|
|
36 |
|
|
|
38 |
|
|
|
39 |
|
|
|
141 |
|
|
|
— | |
|
|
194 |