Rings Uncommon

Golden Spike Ring金色のスパイクリング

This golden ring is very uncomfortable to wear but it looks really cool.

In-game description
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Golden Spike Ring stats and effects

Level Lv.11 (up to Lv.20 when upgraded)
Effects when equipped
  • +5% critical hit chanceLv.20: +8% critical hit chance
  • +11 thorns damageLv.20: +20 thorns damage

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Golden Spike Ring? Features and uses

Golden Spike Ring is an uncommon item in Core Keeper (Rings). Its base level is 11, and it gives +5% critical hit chance and more. It is crafted at the Proficient Jewelry Workbench from Iron Bar ×10, Gold Bar ×25.

Golden Spike Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +5% critical hit chance → +8%, +11 thorns damage → +20.
  • Upgrading from level 11 to 20 costs 3,608 Ancient Coins plus bars.
  • Sells to merchants for 340 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Golden Spike Ring (materials)

Crafted at Proficient Jewelry WorkbenchProficient Jewelry Workbench What each crafting station makes →

MaterialAmountHow to get the material
Iron BarIron Bar × 10 CraftingChest
Gold BarGold Bar × 25 CraftingBossChestDigging
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What you get from salvaging Golden Spike Ring (Salvage and Repair Station)

Golden Spike Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.