Off-hand Uncommon
Caveling IDケイヴリングの身分証
A sturdy card that once belonged to a citizen of the forlorn metropolis. It's thousand of years old but the excellent print hasn't faded.
In-game description
Caveling ID stats and effects
| Level | Lv.12 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Caveling ID? Features and uses
Caveling ID is an uncommon item in Core Keeper (Off-hand). Its base level is 12, and it gives +8% dodge chance. It can be obtained from City Dungeon Chest.
Caveling ID key points (from the game data)
- Upgrading to level 20 raises its effects: +8% dodge chance → +12%.
- Upgrading from level 12 to 20 costs 3,339 Ancient Coins plus bars.
- Best source: City Dungeon Chest — 12.8% chance per roll.
- Sells to merchants for 108 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Caveling ID (Salvage and Repair Station)
Caveling ID can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Caveling ID (Chests & pedestals)
Chests & pedestals (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| City dungeon chest | Chests & pedestals | The Sunken Sea, Forlorn Metropolis | 1 | 12.8% |
* "City dungeon chest": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Caveling ID
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: City Sewers [Sunken City], City Games Room [Sunken City], Broken City Isle [The Sunken Sea], City Archive [Sunken City], Lone City Island [The Sunken Sea]
- Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: City Hall [Sunken City]
- Can come from the Boss Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: Heart Berry Soda Island [The Sunken Sea] (0–1 per world)
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (12.8% chance per container)Where: Sunken Sea Circuit Puzzle [The Sunken Sea] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.