Rings Rare
Nomad Ring放浪者のリング
This small finger band is made from ragged cloth to keep it from heating up in the scorching desert valleys.
In-game description
Nomad Ring stats and effects
| Level | Lv.14 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Set bonus | Nomad Necklace, Nomad Ring
Nomad Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Nomad Ring? Features and uses
Nomad Ring is a rare item in Core Keeper (Rings). Its base level is 14, and it gives +46 max health and more. It can be obtained from Galaxite Chest, Desert Dungeon Chest, Large Temple Crate and 1 other sources.
Nomad Ring key points (from the game data)
- Upgrading to level 20 raises its effects: +46 max health → +66, +17.7% damage → +24.6%.
- Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
- Part of a 2-piece set. Wearing 2 pieces gives "+13% less food drained when running".
- Best source: Galaxite Chest — 7.4% chance per roll.
- Sells to merchants for 72 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Nomad Ring (Salvage and Repair Station)
Nomad Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Nomad Ring (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Galaxite Chest | Chests & pedestals | The Desert of Beginnings | 1 | 7.4%6.9% from the guaranteed group, 0.16% per regular roll |
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 1 | 3.1% |
| Large Temple Crate | Breakable objects | The Desert of Beginnings | 1 | 0.81% |
| Large Charred Crate | Breakable objects | Lava area | 1 | 0.69% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Nomad Ring
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
- Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
- Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (3.1% chance per container)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.