Rings Rare
Jailor's Ring看守のリング
A ring set with a dusky purple gem and decor reminiscent of miniature prison bars. Was it once used to bind spirits to its will?
In-game description
Jailor's Ring stats and effects
| Level | Lv.18 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Jailor's Ring? Features and uses
Jailor's Ring is a rare item in Core Keeper (Rings). Its base level is 18, and it gives +1 max minion count and more. It can be obtained from Relucite Chest, Excavation (breakable object), Large Excavation (breakable object).
Jailor's Ring key points (from the game data)
- Upgrading to level 20 raises its effects: -20% minion mana reservation cost → -21%.
- Upgrading from level 18 to 20 costs 1,044 Ancient Coins plus bars.
- Best source: Relucite Chest — 10.5% chance per roll.
- Sells to merchants for 93 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Jailor's Ring (Salvage and Repair Station)
Jailor's Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Jailor's Ring (Chests & pedestals, Breakable objects)
Chests & pedestals (1) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Relucite Chest | Chests & pedestals | Breaker's Reach, The Passage | 1 | 10.5%7.5% from the guaranteed group, 1.3% per regular roll |
| Breaker's Reach crate | Breakable objects | Breaker's Reach | 1 | 0.29% |
| Large Breaker's Reach crate | Breakable objects | Breaker's Reach | 1 | 0.22% |
* "Breaker's Reach crate", "Large Breaker's Reach crate": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Jailor's Ring
- Can come from the Plain Chest found inside a scene (building, ruin, camp and so on) (10.5% chance per container)Where: Excavation Storage [Breaker's Reach], Excavation Town Square [Breaker's Reach], Excavation Drill Approach [Breaker's Reach], Excavation Drill [Breaker's Reach], Excavation Melody Room, Excavation Doorway [Breaker's Reach] and 11 more
- Can come from the Relucite Chest found inside a scene (building, ruin, camp and so on) (10.5% chance per container)Where: Excavation Rigged Dynamite [Breaker's Reach], Excavation Melody Room
- Can come from the Cultist Chest found inside a scene (building, ruin, camp and so on) (10.5% chance per container)Where: Passage Melody Room [The Passage] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.