Rings Uncommon

Scaled Ringウロコのリング

A coarse ring made from crustacean scales. A prized addition to any beast hunter’s collection.

In-game description
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Scaled Ring stats and effects

Level Lv.11 (up to Lv.20 when upgraded)
Effects when equipped
  • +3.2% range attack speedLv.20: +5.1% range attack speed
  • +5% critical hit chanceLv.20: +8% critical hit chance

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Scaled Ring? Features and uses

Scaled Ring is an uncommon item in Core Keeper (Rings). Its base level is 11, and it gives +3.2% range attack speed and more. It can be obtained from Large Jellyfish (breakable object), Octarine Chest, Jellyfish (breakable object).

Scaled Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +3.2% range attack speed → +5.1%, +5% critical hit chance → +8%.
  • Upgrading from level 11 to 20 costs 3,608 Ancient Coins plus bars.
  • Best source: Large Jellyfish (breakable object) — 2.4% chance per roll.
  • Sells to merchants for 55 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Scaled Ring (Salvage and Repair Station)

Scaled Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Scaled Ring (Chests & pedestals, Breakable objects)

Chests & pedestals (1) Breakable objects (2)

SourceTypeBiomeAmountChance
Octarine Chest Chests & pedestals — 1 0.97%
Large Beached Jelly Breakable objects The Sunken Sea 1 2.4%
Beached Jelly Breakable objects The Sunken Sea 1 0.83%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Scaled Ring

  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (0.97% chance per container)Where: Nature Melody Room
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (0.97% chance per container)Where: Nature Melody Room

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.