Rings Rare
Sacred Ring聖なるリング
A violet ring with mysterious engravings along its wide rim.
In-game description
Sacred Ring stats and effects
| Level | Lv.14 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Sacred Ring? Features and uses
Sacred Ring is a rare item in Core Keeper (Rings). Its base level is 14, and it gives +4.4 mana every sec. It can be obtained from Desert Dungeon Chest, Galaxite Chest, Large Oasis Flower Vessel and 1 other sources.
Sacred Ring key points (from the game data)
- Upgrading to level 20 raises its effects: +4.4 mana every sec → +6.3.
- Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
- Best source: Desert Dungeon Chest — 51.5% chance per roll.
- Sells to merchants for 90 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Sacred Ring (Salvage and Repair Station)
Sacred Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Sacred Ring (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Golden Ancient Chest | Chests & pedestals | The Desert of Beginnings, The Passage | 1 | 51.5%50% from the guaranteed group, 0.89% per regular roll |
| Galaxite Chest | Chests & pedestals | The Desert of Beginnings | 1 | 3.7%3.5% from the guaranteed group, 0.08% per regular roll |
| Large Oasis Flower Vessel | Breakable objects | The Desert of Beginnings | 1 | 2% |
| Oasis Flower Vessel | Breakable objects | The Desert of Beginnings | 1 | 1% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Sacred Ring
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (3.7% chance per container)Where: Sea Melody Room
- Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on) (3.7% chance per container)Where: Sea Melody Room
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (51.5% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings] and 2 more
- Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on) (3.7% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (51.5% chance per container)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.