Necklaces Common
Copper Cross Necklace銅の十字架ネックレス
This pendant sharpens the focus, allowing for more precise hits.
In-game description
Copper Cross Necklace stats and effects
| Level | Lv.2 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Copper Cross Necklace? Features and uses
Copper Cross Necklace is a common item in Core Keeper (Necklaces). Its base level is 2, and it gives +4% critical hit chance. It is crafted at the Jewelry Workbench from Copper Bar ×10. It can be obtained from Large Stoneware Pot, Large Ancient Crate, Stoneware Pot and 3 other sources.
Copper Cross Necklace key points (from the game data)
- Upgrading to level 20 raises its effects: +4% critical hit chance → +18%.
- Upgrading from level 2 to 20 costs 4,838 Ancient Coins plus bars.
- Best source: Large Stoneware Pot — 1.6% chance per roll.
- Sells to merchants for 10 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Copper Cross Necklace (materials)
Crafted at
Jewelry Workbench What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 10 | CraftingChest |
Crafting time: 1 s
What you get from salvaging Copper Cross Necklace (Salvage and Repair Station)
Copper Cross Necklace can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Copper Cross Necklace (Breakable objects)
Breakable objects (6)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Large Stoneware Pot | Breakable objects | — | 1 | 1.6% |
| Large Ancient Crate | Breakable objects | The Forgotten Ruins | 1 | 1.3% |
| Stoneware Pot | Breakable objects | — | 1 | 1.1% |
| Large Wooden Crate | Breakable objects | The Clay Caves, The Undergrounds | 1 | 1% |
| Ancient Crate | Breakable objects | The Forgotten Ruins | 1 | 0.52% |
| Wooden Crate | Breakable objects | The Clay Caves, The Undergrounds | 1 | 0.42% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.