Rings Rare

Double Ringダブルリング

This ring is made to be put on two fingers at the same time. Revolutionary.

In-game description
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Double Ring stats and effects

Level Lv.14 (up to Lv.20 when upgraded)
Effects when equipped
  • +5.5% damageLv.20: +7.6% damage
  • +3.4% melee and range attack speedLv.20: +4.6% melee and range attack speed
  • +3% critical hit chanceLv.20: +4% critical hit chance
  • +9% critical hit damageLv.20: +11% critical hit damage

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Double Ring? Features and uses

Double Ring is a rare item in Core Keeper (Rings). Its base level is 14, and it gives +5.5% damage and more. It can be obtained from Fishing in The Desert of Beginnings (non-fish catches).

Double Ring key points (from the game data)

  • Upgrading to level 20 raises its effects: +5.5% damage → +7.6%, +3.4% melee and range attack speed → +4.6%, +3% critical hit chance → +4%.
  • Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
  • Best source: Fishing in The Desert of Beginnings (non-fish catches) — 0.95% chance per catch.
  • Sells to merchants for 66 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Double Ring (Salvage and Repair Station)

Double Ring can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Double Ring (Fishing)

Fishing (1)

SourceTypeBiomeAmountChance
Fishing in The Desert of Beginnings (non-fish catches) Fishing The Desert of Beginnings 1 0.95%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.