Off-hand Epic

Trinity Heartトリニティハート

A symbiosis of an ancient gemstone with organic matter, resulting in a physically impossible material. It pulsates in energetic rhythms of three, a celestial pattern that must have been of utter importance to a spacefaring species.

In-game description
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Trinity Heart stats and effects

Level Lv.17 (up to Lv.20 when upgraded)
Effects when equipped
  • +6% health
  • +20 armorLv.20: +24 armor
  • +2% health every secLv.20: +2.3% health every sec
  • +20% armor while at low healthLv.20: +23.6% armor while at low health

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Trinity Heart? Features and uses

Trinity Heart is an epic item in Core Keeper (Off-hand). Its base level is 17, and it gives +6% health and more. It can be obtained from Core Commander.

Trinity Heart key points (from the game data)

  • Upgrading to level 20 raises its effects: +20 armor → +24, +2% health every sec → +2.3%.
  • Upgrading from level 17 to 20 costs 1,512 Ancient Coins plus bars.
  • Best source: Core Commander — 42.2% chance per kill.
  • Sells to merchants for 10 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Trinity Heart notes

  • The armor % bonus applies while your health is below 30%.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Trinity Heart" (CC BY-SA 3.0), rewritten in this site's own words.

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What you get from salvaging Trinity Heart (Salvage and Repair Station)

Trinity Heart can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Trinity Heart (Boss drop)

Boss drop (1)

SourceTypeBiomeAmountChance
Core Commander Boss drop — 1 42.2%20% from the guaranteed group, 5.3% per regular roll

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.