Necklaces Uncommon

Eruptive Necklace爆発性のネックレス

A gilded, robust carcanet. It feels like its warm rock pendant may erupt at any time.

In-game description
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Eruptive Necklace stats and effects

Level Lv.14 (up to Lv.20 when upgraded)
Effects when equipped
  • +14% explosion damageLv.20: +19% explosion damage
  • +8% chance to spawn napalm from explosionsLv.20: +11% chance to spawn napalm from explosions

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Eruptive Necklace? Features and uses

Eruptive Necklace is an uncommon item in Core Keeper (Necklaces). Its base level is 14, and it gives +14% explosion damage and more. It can be obtained from Lava Dungeon Chest, Large Lava Wooden (breakable object), Charred Crate.

Eruptive Necklace key points (from the game data)

  • Upgrading to level 20 raises its effects: +14% explosion damage → +19%, +8% chance to spawn napalm from explosions → +11%.
  • Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
  • Best source: Lava Dungeon Chest — 4.6% chance per roll.
  • Sells to merchants for 6 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Eruptive Necklace (Salvage and Repair Station)

Eruptive Necklace can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Eruptive Necklace (Chests & pedestals, Breakable objects)

Chests & pedestals (1) Breakable objects (2)

SourceTypeBiomeAmountChance
Smoldering Chest Chests & pedestals The Desert of Beginnings 1 4.6%
Large Charred Crate Breakable objects Lava area 1 1%
Charred Crate Breakable objects Lava area 1 0.41%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Eruptive Necklace

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.