MAGIC BUILD

Best Magic Build in Core Keeper: Staffs, Armor, Accessories & Food

The strongest magic gear combination at Lv.20: staff, armor, accessories, set bonuses, food, pet and talents, with mana taken into account.

Data: the game files (version 1.3.0.6)

Summary

Best magic build loadout

  1. Weapon: Zealot's Scimitar (highest expected DPS at Lv.20 with endgame gear)

  2. Necklace: Glass Bead Necklace / Ring: Spine Ring / Ring: Mold Ring / Off-hand: Blue Leather Tome

  3. This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 8.6x (how it is calculated).

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Best weapons for a magic build (Lv.20)

Magic weapons sorted by expected DPS at Lv.20 with endgame gear (top 10). Effects on the weapon such as critical hit chance and attack speed are included.

RankWeaponBase
Lv
Magic damage
(Lv.20)
Attacks
/s
Expected DPS
(with endgame gear)
Weapon only
/s
Effects (Lv.20)
1Zealot's ScimitarZealot's Scimitar14433–5291.673,310802—Mana: uses 36.7 mana/s against 24.0/s regeneration, so it can fire about 80% of a 30-second fight.
2Arcane StaffArcane Staff8142–1723.333,067523
  • +16% critical hit chance
3Corrupted Meteor StaffCorrupted Meteor Staff18945–11530.52,869525
  • +45% critical hit damage
Hits an area with a 1.5-tile radius (only one target is counted).
4Sun CallerSun Caller13441–53912,833978
  • +18% critical hit chance
Includes about 398/s of damage over time. Mana: uses 36.0 mana/s against 24.0/s regeneration, so it can fire about 81% of a 30-second fight. Adds 488 explosion damage per shot. It is unconfirmed whether weapon damage % bonuses apply to the explosion, so they are not applied. The projectile bounces once before exploding. Charging adds up to +2 projectiles (not included).
5Simple StaffSimple Staff2432–52612,832479
  • +17% critical hit chance
6Scholar's StaffScholar's Staff13431–52512,705478
  • +38.2% magic damage
Charging adds up to +2 projectiles (not included).
7Noxious Meteor StaffNoxious Meteor Staff11958–11700.52,685532
  • +25% chance to apply poison on hit, which reduces enemy healing received by 75%
Hits an area with a 1.5-tile radius (only one target is counted). Poison deals no damage, so it is not included.
8Chaos StaffChaos Staff17470–57412,634522—Randomly fires projectiles of other weapons (some explode or pierce). Only the weapon's own damage is counted.
9Fireball StaffFireball Staff8436–53212,479484
  • +73 burn damage applied on hit
Includes about 37/s of damage over time.
10Sticky StickSticky Stick4391–47712,190434
  • Reduces the target's movement speed by -64.3% for 4 sec
Bounces up to 3 times (only one hit is counted).
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Best armor for a magic build (helm, chest, pants)

Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.

Best helm for magic

RankHelmBase
Lv
Damage
gain
Effects (Lv.20)
1Lily Pad HatLily Pad Hat10+26.3%
  • +51 max health
  • +11% chance to apply poison on hit, which reduces enemy healing received by 75%
  • +58 magic barrier
  • +7.4 mana every sec
2Corrupt Warden MaskCorrupt Warden Mask10+22.8%
  • +76 max health
  • +6.4 mana every sec
  • +1 max minion count
  • -43% minion mana reservation cost
3Soaring HeadgearSoaring Headgear7+20.3%
  • +49 max health
  • +73 magic barrier
  • +5.7 mana every sec
4Sorcerer HoodSorcerer Hood13+18.0%
  • +71 max health
  • +93 magic barrier
  • +67 max mana
  • +23.1% magic damage
5Arcane Monk BlindfoldArcane Monk Blindfold17+17.7%
  • +67 max health
  • +6% dodge chance
  • +66 max mana
  • +12.9% magic damage
  • +15% critical hit damage

Best chest armor for magic

RankChest armorBase
Lv
Damage
gain
Effects (Lv.20)
1Pajama ShirtPajama Shirt14+23.6%
  • +72 max health
  • +62 max mana
  • +40.2% magic damage
2Arcane Monk CloakArcane Monk Cloak17+18.5%
  • +65 max health
  • +6% dodge chance
  • +64 max mana
  • +15.5% magic damage
  • +19% critical hit damage
3Sorcerer RobeSorcerer Robe13+16.8%
  • +61 max health
  • +93 magic barrier
  • +68 max mana
  • +20.6% magic damage
4Ninja GarmentsNinja Garments17+14.8%
  • +68 max health
  • +23 armor
  • +9% dodge chance
  • +9% critical hit chance
  • +22% critical hit damage
5Apprentice RobeApprentice Robe3+13.2%
  • +60 max health
  • +101 magic barrier
  • +7.6 mana every sec

Best pants for magic

RankPantsBase
Lv
Damage
gain
Effects (Lv.20)
1Arcane Monk LeggingsArcane Monk Leggings17+44.3%
  • +63 max health
  • +6% dodge chance
  • +8.2 mana every sec
  • +13% magic damage
  • +6% critical hit chance
2Grim LegwearGrim Legwear16+27.8%
  • +58 max health
  • +44 magic barrier
  • +7.6 mana every sec
  • +1 max minion count
  • +14% minion damage
3Soaring PantsSoaring Pants7+26.7%
  • +65 max health
  • +103 magic barrier
  • +7.3 mana every sec
  • +7.2% movement speed
4Pajama PantsPajama Pants14+23.7%
  • +59 max health
  • +56 max mana
  • +42% magic damage
5Sorcerer PantsSorcerer Pants13+18.5%
  • +60 max health
  • +89 magic barrier
  • +66 max mana
  • +23.2% magic damage
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Best accessories for a magic build (necklace, rings, off-hand)

Best necklace for magic

RankNecklaceBase
Lv
Damage
gain
Effects (Lv.20)
1Glass Bead NecklaceGlass Bead Necklace17+19.5%
  • +85% critical hit damage
  • +33.5% damage taken
2Moonbell NecklaceMoonbell Necklace10+12.4%
  • +18.6% magic damage
  • +26% critical hit damage
3Polished Copper Cross NecklacePolished Copper Cross Necklace13+12.2%
  • +9% critical hit chance
  • +26% critical hit damage
4Enigmatic NecklaceEnigmatic Necklace14+9.5%
  • +18.4% magic damage
  • +8% critical hit chance
5Bubble Pearl NecklaceBubble Pearl Necklace8+9.3%
  • +26 magic barrier
  • +2.6 mana every sec
  • +13.4% magic damage

Best ring for magic

RankRingBase
Lv
Damage
gain
Effects (Lv.20)
1Spine RingSpine Ring13+21.7%
  • +43% damage against bosses
2Polished Golden Spike RingPolished Golden Spike Ring13+17.2%
  • +9% critical hit chance
  • +31% critical hit damage
  • +27 thorns damage
3Bubble RingBubble Ring11+15.0%
  • +20.4% magic damage
  • +8% critical hit chance
4Azure RingAzure Ring5+13.3%
  • +41.9% magic damage
5Glass Bead RingGlass Bead Ring16+10.9%
  • +36.9% damage
  • +35.6% damage taken

You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Mold Ring) equipped.

Best off-hand for magic

RankOff-handBase
Lv
Damage
gain
Effects (Lv.20)
1Blue Leather TomeBlue Leather Tome9+18.0%
  • +19.8% magic damage
  • +3.4 mana every sec
2Concealed BladeConcealed Blade13+12.0%
  • +12% critical hit chance
3Crystal Meteor ChunkCrystal Meteor Chunk15+10.2%
  • +3 blue glow
  • -30.5% armor
  • +30% damage dealt by you and all nearby allies
4Hydra ToothHydra Tooth16+10.1%
  • +5% chance on hit to deal triple amount of damage
  • +30.2% physical range damage
5Rift LensRift Lens8+6.2%
  • +18.3% magic damage
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Recommended set bonuses for a magic build

Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.

Set piecesLvDamage
(best = 100)
Set bonus (Lv.20)
Arcane Monk Armor Set17105.2
  • 3 pcs+30% mana regeneration while casting
Azure Set383.8
  • 2 pcs+15 max mana
Moonbell Set1081.6
  • 2 pcs+11% of damage taken is absorbed by your mana pool
Nomad Set1480.8
  • 2 pcs+13% less food drained when running
Pot Armor Set577.5
  • 2 pcsWell fed buffs are 40% stronger
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Recommended food for a magic build

Best combination

  • +4 glow (10 min)
  • +43.3% magic damage (10 min)
  • +91 magic barrier (10 min)
  • +7.8 health every sec (20 s)
  • +50.4% damage (10 min)

Ingredients with strong effects

See the best food for each goal →

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Recommended pets for a magic build

  • Arcane SymbioteArcane Symbiote
    • +28 magic barrier
    • +11% mana regeneration while casting
  • OwluxOwlux
    • +7.6% movement speed
    • +6.5% damage
  • PheromothPheromoth
    • +12.6% physical range damage
    • +7% dodge chance

See the best pet rankings →

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Recommended talents for a magic build

  1. MagicTrue sightPer point: +1% critical hit chanceA chance for extra damage. A basic damage boost that works with every staff.
  2. MagicFully chargedPer point: Up to 6% magic damage based on your remaining manaMore magic damage the more mana you have left. Pairs well with max mana gear.
  3. MagicMana rechargePer point: +6% mana regeneration while castingMore mana regeneration while casting, so you can keep firing longer.
  4. MagicArcane frenzyPer point: +10% magic damage for a short duration on critical hitCritical hits briefly raise magic damage. Combine with critical hit chance gear.
  5. MagicThe best offensePer point: +4% of magic barrier is added as magic damageAdds part of your magic barrier to magic damage. Use with gear that has a lot of magic barrier.
  6. VitalityMaxed out!Per point: +6% of all skill points added to max healthMagic builds tend to be fragile, so secure some max health.

See recommended talents for every build →

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How gear is scored

Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).

  • +1 mana every sec2.27 pts
  • +1% chance on hit to deal triple amount of damage2 pts
  • +1% mana regeneration while casting1.02 pts
  • +1% critical hit chance1.01 pts
  • +1% damage against bosses0.41 pts
  • +1% damage0.32 pts
  • +1% damage dealt by you and all nearby allies0.32 pts
  • +1% magic damage0.32 pts
  • +1% critical hit damage0.19 pts
  • +1% damage while at max health0.16 pts
  • Up to +1% magic damage based on your remaining mana0.16 pts
  • +1% magic damage for a short duration on critical hit0.13 pts
  • +1 max mana0.11 pts
  • +1% of damage taken is absorbed by your mana pool0.1 pts
  • +1% damage taken-0.16 pts
  • +1% damage-0.32 pts

Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.