Best magic build loadout
Weapon: Zealot's Scimitar (highest expected DPS at Lv.20 with endgame gear)
Helm: Lily Pad Hat / Chest: Pajama Shirt / Pants: Arcane Monk Leggings
Necklace: Glass Bead Necklace / Ring: Spine Ring / Ring: Mold Ring / Off-hand: Blue Leather Tome
Food: Golden Sunrice + Tornis Kingfish
Pet: Arcane Symbiote
This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 8.6x (how it is calculated).
Best weapons for a magic build (Lv.20)
Magic weapons sorted by expected DPS at Lv.20 with endgame gear (top 10). Effects on the weapon such as critical hit chance and attack speed are included.
| Rank | Weapon | Base Lv | Magic damage (Lv.20) | Attacks /s | Expected DPS (with endgame gear) | Weapon only /s | Effects (Lv.20) |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 433–529 | 1.67 | 3,310 | 802 | —Mana: uses 36.7 mana/s against 24.0/s regeneration, so it can fire about 80% of a 30-second fight. | |
| 2 | 8 | 142–172 | 3.33 | 3,067 | 523 |
| |
| 3 | 18 | 945–1153 | 0.5 | 2,869 | 525 |
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| 4 | 13 | 441–539 | 1 | 2,833 | 978 |
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| 5 | 2 | 432–526 | 1 | 2,832 | 479 |
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| 6 | 13 | 431–525 | 1 | 2,705 | 478 |
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| 7 | 11 | 958–1170 | 0.5 | 2,685 | 532 |
| |
| 8 | 17 | 470–574 | 1 | 2,634 | 522 | —Randomly fires projectiles of other weapons (some explode or pierce). Only the weapon's own damage is counted. | |
| 9 | 8 | 436–532 | 1 | 2,479 | 484 |
| |
| 10 | 4 | 391–477 | 1 | 2,190 | 434 |
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Best armor for a magic build (helm, chest, pants)
Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.
Best helm for magic
| Rank | Helm | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 10 | +26.3% |
| |
| 2 | 10 | +22.8% |
| |
| 3 | 7 | +20.3% |
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| 4 | 13 | +18.0% |
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| 5 | 17 | +17.7% |
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Best chest armor for magic
| Rank | Chest armor | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 14 | +23.6% |
| |
| 2 | 17 | +18.5% |
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| 3 | 13 | +16.8% |
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| 4 | 17 | +14.8% |
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| 5 | 3 | +13.2% |
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Best pants for magic
| Rank | Pants | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +44.3% |
| |
| 2 | 16 | +27.8% |
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| 3 | 7 | +26.7% |
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| 4 | 14 | +23.7% |
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| 5 | 13 | +18.5% |
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Best accessories for a magic build (necklace, rings, off-hand)
Best necklace for magic
| Rank | Necklace | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +19.5% |
| |
| 2 | 10 | +12.4% |
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| 3 | 13 | +12.2% |
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| 4 | 14 | +9.5% |
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| 5 | 8 | +9.3% |
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Best ring for magic
| Rank | Ring | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 13 | +21.7% |
| |
| 2 | 13 | +17.2% |
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| 3 | 11 | +15.0% |
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| 4 | 5 | +13.3% |
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| 5 | 16 | +10.9% |
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You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Mold Ring) equipped.
Best off-hand for magic
| Rank | Off-hand | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 9 | +18.0% |
| |
| 2 | 13 | +12.0% |
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| 3 | 15 | +10.2% |
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| 4 | 16 | +10.1% |
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| 5 | 8 | +6.2% |
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Recommended set bonuses for a magic build
Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.
| Set pieces | Lv | Damage (best = 100) | Set bonus (Lv.20) |
|---|---|---|---|
| Arcane Monk Armor Set | 17 | 105.2 |
|
| Azure Set | 3 | 83.8 |
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| Moonbell Set | 10 | 81.6 |
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| Nomad Set | 14 | 80.8 |
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| Pot Armor Set | 5 | 77.5 |
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Recommended food for a magic build
Best combination
- +4 glow (10 min)
- +43.3% magic damage (10 min)
- +91 magic barrier (10 min)
- +7.8 health every sec (20 s)
- +50.4% damage (10 min)
Ingredients with strong effects
Tornis Kingfish- +7.8 health every sec
- +50.4% damage
Riftian Lampfish- +7.2 health every sec
- +58 max mana
- +27.6% magic damage
- +5 blue glow
Elder Dragonfish- +14% critical hit chance
- Immune to burning
Golden Sunrice- +4 glow
- +43.3% magic damage
- +91 magic barrier
Shiny Larva Meat- +13% critical hit chance
- +4 health on melee hit
Emerald Feather Fish- +3 health every sec
- +29 max mana
- +21% magic damage
Recommended pets for a magic build
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Arcane Symbiote - +28 magic barrier
- +11% mana regeneration while casting
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Owlux - +7.6% movement speed
- +6.5% damage
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Pheromoth - +12.6% physical range damage
- +7% dodge chance
Recommended talents for a magic build
MagicTrue sightPer point: +1% critical hit chanceA chance for extra damage. A basic damage boost that works with every staff.
MagicFully chargedPer point: Up to 6% magic damage based on your remaining manaMore magic damage the more mana you have left. Pairs well with max mana gear.
MagicMana rechargePer point: +6% mana regeneration while castingMore mana regeneration while casting, so you can keep firing longer.
MagicArcane frenzyPer point: +10% magic damage for a short duration on critical hitCritical hits briefly raise magic damage. Combine with critical hit chance gear.
MagicThe best offensePer point: +4% of magic barrier is added as magic damageAdds part of your magic barrier to magic damage. Use with gear that has a lot of magic barrier.
VitalityMaxed out!Per point: +6% of all skill points added to max healthMagic builds tend to be fragile, so secure some max health.
How gear is scored
Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).
- +1 mana every sec2.27 pts
- +1% chance on hit to deal triple amount of damage2 pts
- +1% mana regeneration while casting1.02 pts
- +1% critical hit chance1.01 pts
- +1% damage against bosses0.41 pts
- +1% damage0.32 pts
- +1% damage dealt by you and all nearby allies0.32 pts
- +1% magic damage0.32 pts
- +1% critical hit damage0.19 pts
- +1% damage while at max health0.16 pts
- Up to +1% magic damage based on your remaining mana0.16 pts
- +1% magic damage for a short duration on critical hit0.13 pts
- +1 max mana0.11 pts
- +1% of damage taken is absorbed by your mana pool0.1 pts
- +1% damage taken-0.16 pts
- +1% damage-0.32 pts
Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.