Helmets Rare
Lily Pad Hatスイレンの葉の帽子
This lily pad appears unusually sturdy. It fits on your head nicely.
In-game description
Lily Pad Hat stats and effects
| Level | Lv.10 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 90 |
| Set bonus | Lily Pad Hat, Lily Pad Tunic, Lily Pad Shorts
Lily Pad Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Lily Pad Hat? Features and uses
Lily Pad Hat is a rare item in Core Keeper (Helmets). Its base level is 10, and it gives +25 max health and more. It can be obtained from Nature Cicada, Fishing in Azeos' Wilderness (non-fish catches).
Lily Pad Hat key points (from the game data)
- Upgrading to level 20 raises its effects: +25 max health → +51, +7% chance to apply poison on hit, which reduces enemy healing received by 75% → +11%, +29 magic barrier → +58.
- Upgrading from level 10 to 20 costs 3,848 Ancient Coins plus bars.
- Durability: 90. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 2 pieces gives "+30% magic damage while adjacent to water".
- Best source: Nature Cicada — 32.7% chance per kill.
- Sells to merchants for 147 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Lily Pad Hat (Salvage and Repair Station)
Lily Pad Hat can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Lily Pad Hat (Fishing, Enemy drop)
Fishing (1) Enemy drop (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Fishing in Azeos' Wilderness (non-fish catches) | Fishing | Azeos' Wilderness | 1 | 1.6% |
There are also sources whose in-game name has not been confirmed yet (Enemy drop: 1).
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.