Pants Rare
Corrupt Warden Shorts堕落の番人のショーツ
A pair of shorts, decorated with various bands and jewelry.
In-game description
Corrupt Warden Shorts stats and effects
| Level | Lv.10 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 95 |
| Set bonus | Corrupt Warden Mask, Corrupt Warden Tunic, Corrupt Warden Shorts
Corrupt Warden Armor Set guide (stats, recipes, upgrade costs, rating) · List of armor sets |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Corrupt Warden Shorts? Features and uses
Corrupt Warden Shorts is a rare item in Core Keeper (Pants). Its base level is 10, and it gives +42 max health and more. It can be obtained from Azeos the Sky Titan, Ivy the Poisonous Mass, Scarlet Chest and 4 other sources.
Corrupt Warden Shorts key points (from the game data)
- Upgrading to level 20 raises its effects: +42 max health → +85, +29 max mana → +59.
- Upgrading from level 10 to 20 costs 3,848 Ancient Coins plus bars.
- Durability: 95. Reinforcing it at the Salvage and Repair Station doubles durability.
- Part of a 3-piece set. Wearing 3 pieces gives "+15% minion critical hit chance".
- Best source: Azeos the Sky Titan — 21.8% chance per kill.
- Sells to merchants for 162 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Corrupt Warden Shorts (Salvage and Repair Station)
Corrupt Warden Shorts can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Corrupt Warden Shorts (Boss drop, Enemy drop, Chests & pedestals, Breakable objects)
Boss drop (2) Enemy drop (1) Chests & pedestals (2) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Azeos the Sky Titan | Boss drop | Azeos' Wilderness | 1 | 21.8% |
| Ivy the Poisonous Mass | Boss drop | Azeos' Wilderness | 1 | 21.8%9% from the guaranteed group, 3% per regular roll |
| Purple Slime | Enemy drop | Azeos' Wilderness | 1 | 0.78% |
| Scarlet Chest | Chests & pedestals | The Forgotten Ruins, Azeos' Wilderness | 1 | 7.6%6.8% from the guaranteed group, 0.24% per regular roll |
| Chest (Azeos' Wilderness) | Chests & pedestals | Azeos' Wilderness | 1 | 4.3% |
| Large Flower Vessel | Breakable objects | Azeos' Wilderness | 1 | 3.4% |
| Flower Vessel | Breakable objects | Azeos' Wilderness | 1 | 0.72% |
* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Corrupt Warden Shorts
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (4.3% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (4.3% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
- Can come from the Iron Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Stone Melody Room
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Stone Melody Room
- Can come from the Scarlet Chest found inside a scene (building, ruin, camp and so on) (7.6% chance per container)Where: Forgotten Ruins Mortar Puzzle [The Forgotten Ruins], Wilderness Dynamo Puzzle [Azeos' Wilderness]
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (4.3% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.