Chest armor Epic
Ninja Garments忍者服
Moving swiftly as the wind.
In-game description
Ninja Garments stats and effects
| Level | Lv.17 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
| Durability | 100 |
Compare in the rankings: Best armor Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Ninja Garments? Features and uses
Ninja Garments is an epic item in Core Keeper (Chest armor). Its base level is 17, and it gives +58 max health and more. It can be obtained from Nilipede, Solarite Chest, Fishing in The Shimmering Frontier (non-fish catches).
Ninja Garments key points (from the game data)
- Upgrading to level 20 raises its effects: +58 max health → +68, +19 armor → +23, +8% dodge chance → +9%.
- Upgrading from level 17 to 20 costs 1,512 Ancient Coins plus bars.
- Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Nilipede — 5.8% chance per kill.
- Sells to merchants for 232 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Ninja Garments (Salvage and Repair Station)
Ninja Garments can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Ninja Garments (Fishing, Enemy drop, Chests & pedestals)
Fishing (1) Enemy drop (1) Chests & pedestals (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Fishing in The Shimmering Frontier (non-fish catches) | Fishing | The Shimmering Frontier | 1 | 1.6% |
| Nilipede | Enemy drop | The Shimmering Frontier | 1 | 5.8% |
| Solarite Chest | Chests & pedestals | The Shimmering Frontier, The Desert of Beginnings | 1 | 4.6% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Ninja Garments
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (4.6% chance per container)Where: Desert Melody Room
- Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (4.6% chance per container)Where: Desert Melody Room
- Can come from the Solarite Chest found inside a scene (building, ruin, camp and so on) (4.6% chance per container)Where: Desert Flame Puzzle [The Desert of Beginnings], Crystal Go-kart Puzzle [The Shimmering Frontier], Crystal Materializer Puzzle [The Shimmering Frontier]
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.