ENEMY Lv.14
Nilipedeニリピード
Nilipede is an enemy in The Shimmering Frontier (level 14) with 2,670 health. Its attacks deal contact damage 189 damage. Main drops: Marbled Meat, Gleam Wood Seed, Ricochet Shuriken.
Nilipede stats (health and level)
| Area | The Shimmering Frontier |
|---|---|
| Level | Lv.14 |
| Health (HP) | 2,670 |
| Knockback | Cannot be knocked back |
| Immune to | acid damage, stun, slippery movement, radioactive damage |
Where Nilipede spawns and how to find it
| When the world is generated | Placed on crystal ground in The Shimmering Frontier with a 0.2% chance per tile. Roughly 2 per 1,000 tiles of that ground. |
|---|
How to find Nilipede
- It is only placed when the world is generated and never comes back once killed (it does not respawn). The quickest way to find more is to dig into areas you have not explored yet (the dark parts of your map).
- Look where crystal ground in The Shimmering Frontier covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
- It travels inside the walls and bursts out to ram you when you get close. Inflicting a status effect such as burning makes it easier to see where it is, even while it is inside a wall.
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Nilipede attacks and damage
| Attack type | Damage | |
|---|---|---|
| Contact damage | 189 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Nilipede drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 36% | |
| 1 | 36% | |
| 1 | 7.8% | |
| 1 | 5.8% | |
| 1 | 5.8% | |
| 1 | 5.8% | |
| 1 | 3.9% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1–2 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in The Shimmering Frontier
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.