Best melee build loadout
Weapon: Rune Song (highest expected DPS at Lv.20 with endgame gear)
Helm: Atlantean Worm Helmet / Chest: Core Commander Brigandine / Pants: Core Commander Greaves
Necklace: Copper Cross Necklace / Ring: Spine Ring / Ring: Polished Golden Spike Ring / Off-hand: Omoroth's Beak
Food: Golden Pinegrapple + Tornis Kingfish
Pet: Owlux
This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 4.9x (how it is calculated).
Best weapons for a melee build (Lv.20)
Melee weapons sorted by expected DPS at Lv.20 with endgame gear (top 10). Effects on the weapon such as critical hit chance and attack speed are included.
| Rank | Weapon | Base Lv | Melee damage (Lv.20) | Attacks /s | Expected DPS (with endgame gear) | Weapon only /s | Effects (Lv.20) |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 350–426 | 2.5 | 10,850 | 970 |
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| 2 | 14 | 264–322 | 3.33 | 10,726 | 977 |
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| 3 | 9 | 259–315 | 3.33 | 10,567 | 957 |
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| 4 | 3 | 257–313 | 3.33 | 10,282 | 950 |
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| 5 | 9 | 252–308 | 3.33 | 9,959 | 933 |
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| 6 | 2 | 322–392 | 2.5 | 9,873 | 893 |
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| 7 | 15 | 321–391 | 2.5 | 9,788 | 890 |
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| 8 | 18 | 369–449 | 2.5 | 9,765 | 1,023 | — | |
| 9 | 14 | 313–381 | 2.5 | 9,323 | 868 |
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| 10 | 9 | 307–375 | 2.5 | 9,227 | 853 |
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See the full sword and melee weapon ranking (all weapons, early to late game) →
Best armor for a melee build (helm, chest, pants)
Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.
Best helm for melee
| Rank | Helm | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +26.7% |
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| 2 | 17 | +11.9% |
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| 3 | 17 | +11.8% |
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| 4 | 5 | +10.4% |
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| 5 | 13 | +7.8% |
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Best chest armor for melee
| Rank | Chest armor | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +23.2% |
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| 2 | 17 | +14.4% |
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| 3 | 11 | +13.3% |
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| 4 | 10 | +11.6% |
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| 5 | 19 | +11.6% |
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Best pants for melee
| Rank | Pants | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +22.9% |
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| 2 | 17 | +14.1% |
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| 3 | 11 | +12.0% |
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| 4 | 13 | +9.3% |
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| 5 | 16 | +8.1% |
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Best accessories for a melee build (necklace, rings, off-hand)
Best necklace for melee
| Rank | Necklace | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 2 | +18.0% |
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| 2 | 13 | +15.0% |
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| 3 | 8 | +13.2% |
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| 4 | 17 | +12.3% |
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| 5 | 16 | +10.8% |
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Best ring for melee
| Rank | Ring | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 13 | +19.5% |
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| 2 | 11 | +14.8% |
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| 3 | 11 | +13.6% |
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| 4 | 13 | +13.1% |
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| 5 | 14 | +13.0% |
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You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Polished Golden Spike Ring) equipped.
Best off-hand for melee
| Rank | Off-hand | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 14 | +14.9% |
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| 2 | 15 | +11.1% |
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| 3 | 13 | +10.2% |
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| 4 | 16 | +10.0% |
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| 5 | 14 | +3.8% |
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Recommended set bonuses for a melee build
Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.
| Set pieces | Lv | Damage (best = 100) | Set bonus (Lv.20) |
|---|---|---|---|
| Core Commander Armor Set | 17 | 88.3 |
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| Mold Set | 11 | 82.2 |
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| Nomad Set | 14 | 81.0 |
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| Larva Jewelry Set | 8 | 80.2 |
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| Pot Armor Set | 5 | 77.4 |
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Recommended food for a melee build
Best combination
- +9 health every sec (20 s)
- +28.2% physical melee damage (10 min)
- +8.4% melee attack speed (10 min)
- +50.4% damage (10 min)
Ingredients with strong effects
Tornis Kingfish- +7.8 health every sec
- +50.4% damage
Golden Pinegrapple- +9 health every sec
- +28.2% physical melee damage
- +8.4% melee attack speed
Mold Shark- +4.8 health every sec
- +38.6% physical melee damage
Elder Dragonfish- +14% critical hit chance
- Immune to burning
Shiny Larva Meat- +13% critical hit chance
- +4 health on melee hit
Starlight Nautilus- +17.7 health every sec
- +7% critical hit chance
- +8.5% melee and range attack speed
- +100 max health
Recommended pets for a melee build
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Owlux - +7.6% movement speed
- +6.5% damage
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Pheromoth - +12.6% physical range damage
- +7% dodge chance
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Arcane Symbiote - +28 magic barrier
- +11% mana regeneration while casting
Recommended talents for a melee build
MeleeQuick strikesPer point: +2% melee attack speedMelee attack speed raises DPS with every melee weapon, so take it first.
MeleeBuilding angerPer point: Gain 2% melee damage every time an enemy is hit, stacks up to 2 timesMelee damage grows the longer you keep hitting. Strong when you hit the same target for a long time, like in boss fights.
MeleeStrength of the AncientsPer point: +4% damage against bossesMore damage against bosses. Good when you want to push through the boss order.
VitalityStrong and healthyPer point: +2% damage while at max healthBonus damage at full health. Pairs well with melee builds that bring healing.
VitalityMaxed out!Per point: +6% of all skill points added to max healthMelee fighters get hit a lot up close, so raise max health too.
MiningMiner's strengthPer point: +2% of mining damage added as melee damageAdds part of your mining damage to melee damage. Grows with an upgraded pickaxe and mining gear.
CookingFast foodPer point: +10% melee attack speed when eating cooked foodEating cooked food raises melee attack speed. Big value if you always keep food buffs up.
How gear is scored
Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).
- +1% chance on hit to deal triple amount of damage2 pts
- +1% critical hit chance0.83 pts
- +1% melee attack speed0.65 pts
- +1% melee and range attack speed0.65 pts
- +1% damage against bosses0.38 pts
- +1% damage0.32 pts
- +1% damage dealt by you and all nearby allies0.32 pts
- +1% physical melee damage0.32 pts
- +1% melee damage0.32 pts
- +1% critical hit damage0.27 pts
- +1% damage while at max health0.16 pts
- +1% melee damage while not having taken any direct damage for a while0.16 pts
- +1 health on melee hit0.16 pts
- +1% damage taken-0.16 pts
- +1% damage-0.32 pts
Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.