Necklaces Epic

Glass Bead Necklaceガラス玉のネックレス

A captivating necklace that catches your enemies off-guard so that they lower their defense. Unfortunately it has the same effect on you.

In-game description
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Glass Bead Necklace stats and effects

Level Lv.17 (up to Lv.20 when upgraded)
Effects when equipped
  • +75% critical hit damageLv.20: +85% critical hit damage
  • +30% damage takenLv.20: +33.5% damage taken

Compare in the rankings: Best melee build Best ranged build Best magic build Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Glass Bead Necklace? Features and uses

Glass Bead Necklace is an epic item in Core Keeper (Necklaces). Its base level is 17, and it gives +75% critical hit damage and more. It can be obtained from Alien Event Terminal, Large Alien Tech Destructible.

Glass Bead Necklace key points (from the game data)

  • Upgrading to level 20 raises its effects: +75% critical hit damage → +85%, +30% damage taken → +33.5%.
  • Upgrading from level 17 to 20 costs 1,512 Ancient Coins plus bars.
  • Best source: Alien Event Terminal — 17.5% chance per roll.
  • Sells to merchants for 147 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Glass Bead Necklace (Salvage and Repair Station)

Glass Bead Necklace can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Glass Bead Necklace (Breakable objects)

Breakable objects (2)

SourceTypeBiomeAmountChance
Alien tech terminal (event) Breakable objects — 1 17.5%13.3% from the guaranteed group, 1.6% per regular roll
Large Alien Tech Destructible Breakable objects — 1 2.7%

* "Alien tech terminal (event)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.