SUMMON BUILD

Best Summon Build in Core Keeper: Tomes, Minion Gear & Talents

The strongest minion gear at Lv.20: tomes ranked by minion DPS, plus armor, accessories, set bonuses, food, pet and talents.

Data: the game files (version 1.3.0.6)

Summary

Best minion build loadout

  1. Weapon: Tome of Sprouts (the tome whose minion deals the most damage)

  2. Necklace: Codex Necklace / Ring: Puppet Ring / Ring: Jailor's Ring / Off-hand: Scratched Stone

  3. Pet: Earie

  4. This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 40.7x (how it is calculated).

Advertisement

Best weapons for a minion build (tomes and minions)

Tomes are weapons that summon minions. They are sorted by the DPS of one minion (Lv.20): "damage per hit × hits per attack ÷ attack interval", plus damage over time from burning or radiation (every 2 seconds). For example, Tome of Sprouts hits for little per projectile but fires 3 at once, so if all of them land it deals 3x.

Gear, food and skill effects (minion damage %, attack speed, etc.) apply equally to every tome, so they are left out here (more minions multiply the total by that number). Projectile counts match the minions' prefabs in the game files (3 per shot for the poison minion, 1 for the bat; orbiting minions wait 0.5 s after a hit). The attack intervals and damage over time are taken from the Core Keeper Wiki (Fandom) pages for each tome (CC BY-SA 3.0): the prefabs only give a 1-second cooldown between attacks, which does not include the attack animation, so the full interval could not be read from the game data.

RankTomeHow it attacksDamage
per hit
IntervalDamage
over time
DPS
(1 minion, Lv.20)
Base
(Lv, DPS)
Mana
1 Tome of SproutsTome of Sprouts Fires 3 projectiles in a fanValue assumes all 3 projectiles hit. They spread out, so distant or small enemies may not take all of them. Poison is not damage (it cuts healing by 75%), so it is not counted in DPS. 78 ×3 1.66 s — 141 Lv.1092/s 17→15
2 Tome of AshesTome of Ashes Attacks up close + burning 96 1.73 s 70 / 2 sBurning 90 Lv.746/s 20→15
3 Tome of the DeadTome of the Dead Attacks up close 113 1.83 s — 62 Lv.1040/s 17→15
4 Tome of the DarkTome of the Dark Fires a projectileThe number of projectiles per attack is not documented, so 1 is assumed. 87 1.66 s — 52 Lv.220/s 25→15
Ref. Tome of the DeepTome of the Deep Circles you (2 tiles) and hits enemies it touches 87 0.5 safter a hit — up to 174 Lv.12126/s 15→15
Ref. Tome of DecayTome of Decay Circles you and hits enemies it touches + radiation (5-tile radius) 57 0.5 safter a hit 69 / 2 sRadiation (area) up to 149 Lv.17132/s 15→15
Ref. Tome of BreachTome of Breach Digs walls (for mining) 52 — — — Lv.5 22→15

"Ref." rows are not ranked. The minions from Tome of the Deep and Tome of Decay circle the player and hit enemies they touch (they cannot hit again for 0.5 s after a hit), so their value is the maximum when an enemy stays in the ring; how often they actually hit depends on positioning. The radiation from Tome of Decay hits every enemy within 5 tiles, but it does not stack with other radiation (such as the Core Commander set bonus); only the strongest applies. Tome of Breach is for digging walls. Whether minion damage effects boost the burning from Tome of Ashes is unconfirmed.

Scepters (curses) that raise minion damage

Cursing an enemy with a scepter attack makes your minions deal more damage to it. Swap between it and your tome.

WeaponBase
Lv
Magic damage
(Lv.20)
Attacks
/s
Expected DPS
(with endgame gear)
Weapon only
/s
Effects (Lv.20)
Veil CruxVeil Crux19148–1801.431,182234
  • Each hit gives the secondary use more power
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
The special attack (a 2–5x area attack depending on charges) is not included.
Pandoric ScepterPandoric Scepter17137–1671.431,121217
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
  • +20% chance to stun targets on hit
Projectiles bounce off walls and enemies up to 3 times (only one hit is counted).
Blightbloom ScepterBlightbloom Scepter10126–1521.541,104214
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
Charging creates a 6-second area attack (not included).
Withered ScepterWithered Scepter2190–23211,089211
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
Abyssal ScepterAbyssal Scepter13127–1551.431,040201
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
  • Cursed enemies burst on death, dealing 407 explosive damage
Cursed enemies explode when killed (not included).
Hollowcore ScepterHollowcore Scepter17122–1481.43995193
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
On hit it splits into 1–3 piercing shards, and charging adds +2 projectiles (neither is included).
Runestone ScepterRunestone Scepter7108–1321.33826160
  • Apply curse on hit, minions deal 40% more damage to cursed targets.
Projectiles pierce enemies (only one target is counted).
Advertisement

Best armor for a minion build (helm, chest, pants)

Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.

Best helm for summon

RankHelmBase
Lv
Damage
gain
Effects (Lv.20)
1Chieftain HeaddressChieftain Headdress5+52.5%
  • +50 max health
  • +78 magic barrier
  • +20.4% minion damage
  • -26% minion mana reservation cost
2Grim HoodGrim Hood16+44.3%
  • +53 max health
  • +33 magic barrier
  • +8.4% magic damage
  • +2 max minion count
  • +7.3% minion damage
3Scholar's HoodScholar's Hood13+31.6%
  • +49 max health
  • +67 magic barrier
  • +1 max minion count
  • +32.4% minion attack speed
4Desert Guardian MaskDesert Guardian Mask18+29.3%
  • +48 max health
  • +24 armor
  • +1 max minion count
  • +25.6% minion attack speed
  • -19% minion mana reservation cost
5Corrupt Warden MaskCorrupt Warden Mask10+20.4%
  • +76 max health
  • +6.4 mana every sec
  • +1 max minion count
  • -43% minion mana reservation cost

Best chest armor for summon

RankChest armorBase
Lv
Damage
gain
Effects (Lv.20)
1Corrupt Warden TunicCorrupt Warden Tunic10+26.5%
  • +90 max health
  • +64 max mana
  • +1 max minion count
  • +19.3% minion damage
2Grim BreastplateGrim Breastplate16+16.8%
  • +68 max health
  • +51 magic barrier
  • +62 max mana
  • +1 max minion count
  • -25% minion mana reservation cost
3Scholar's CloakScholar's Cloak13+16.7%
  • +70 max health
  • +92 magic barrier
  • +62 max mana
  • +1 max minion count
4Witch Doctor VestWitch Doctor Vest3+16.6%
  • +72 max health
  • +18 armor
  • +1 max minion count
5Chieftain TunicChieftain Tunic5+16.6%
  • +61 max health
  • +43 magic barrier
  • +1 max minion count

Best pants for summon

RankPantsBase
Lv
Damage
gain
Effects (Lv.20)
1Chieftain ShortsChieftain Shorts5+62.1%
  • +58 max health
  • +39 magic barrier
  • +46.1% minion attack speed
2Corrupt Warden ShortsCorrupt Warden Shorts10+28.6%
  • +85 max health
  • +59 max mana
  • +1 max minion count
  • +18% minion damage
3Grim LegwearGrim Legwear16+26.8%
  • +58 max health
  • +44 magic barrier
  • +7.6 mana every sec
  • +1 max minion count
  • +14% minion damage
4Desert Guardian PantsDesert Guardian Pants18+23.0%
  • +61 max health
  • +32 armor
  • +1 max minion count
  • +6% minion critical hit chance
5Arcane Monk LeggingsArcane Monk Leggings17+0.3%
  • +63 max health
  • +6% dodge chance
  • +8.2 mana every sec
  • +13% magic damage
  • +6% critical hit chance
Advertisement

Best accessories for a minion build (necklace, rings, off-hand)

Best necklace for summon

RankNecklaceBase
Lv
Damage
gain
Effects (Lv.20)
1Codex NecklaceCodex Necklace12+33.5%
  • +83.4% minion attack speed
  • -22% minion mana reservation cost
2Skull NecklaceSkull Necklace9+31.0%
  • -57 max health
  • +77.2% minion damage
3Soul MedallionSoul Medallion17+19.1%
  • +1 max minion count
  • +10% minion critical hit chance
4Orb NecklaceOrb Necklace3+18.5%
  • +45.9% minion attack speed
  • -20% minion mana reservation cost
5Polished Gold Crystal NecklacePolished Gold Crystal Necklace13+12.0%
  • +28.2% magic damage
  • +29.9% minion damage

Best ring for summon

RankRingBase
Lv
Damage
gain
Effects (Lv.20)
1Puppet RingPuppet Ring10+36.1%
  • +1 max minion count
  • +48% minion attack speed
2Vicious RingVicious Ring11+11.6%
  • +28.9% minion damage
  • +26% mana cost reduction for a short duration after detonating an explosion
3Hourglass RingHourglass Ring7+0.3%
  • -40% minion mana reservation cost
4Sacred RingSacred Ring14+0.2%
  • +6.3 mana every sec
5Glow Tulip RingGlow Tulip Ring5+0.1%
  • +8 blue glow
  • +3.7 mana every sec

You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Jailor's Ring) equipped.

Best off-hand for summon

RankOff-handBase
Lv
Damage
gain
Effects (Lv.20)
1Scratched StoneScratched Stone8+26.0%
  • +18.6% minion damage
  • +1 max minion count
2Blue Leather TomeBlue Leather Tome9+0.1%
  • +19.8% magic damage
  • +3.4 mana every sec
Advertisement

Recommended set bonuses for a minion build

Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.

Set piecesLvDamage
(best = 100)
Set bonus (Lv.20)
Chieftain Armor Set492.2
  • 2 pcs+2 max minion count
Grim Armor Set1591.5
  • 3 pcsMinion damage is increased by 48% of your magic damage increase
Corrupt Warden Armor Set1091.1
  • 3 pcs+15% minion critical hit chance
Desert Guardian Armor Set1490.5
  • 2 pcs+25% minion damage
  • 3 pcsWhen your minions despawn, they explode for 500% of their attack damage
Scholar Armor Set1387.9
  • 2 pcs+23.7% minion damage
Advertisement

Recommended food for a minion build

Best combination

  • +4 blue glow (10 min)
  • +39.5% minion damage (10 min)
  • +55.2% minion attack speed (10 min)
  • +6.6 health every sec (40 s)
  • +12% minion critical hit chance (10 min)

Ingredients with strong effects

See the best food for each goal →

Advertisement

Recommended pets for a minion build

  • EarieEarie
    • +1 max minion count
    • +7.2% minion damage
  • Arcane SymbioteArcane Symbiote
    • +28 magic barrier
    • +11% mana regeneration while casting

See the best pet rankings →

Advertisement

Recommended talents for a minion build

  1. SummoningFerocious creaturesPer point: +4% minion attack speedMinion attack speed translates directly into damage, so take it first.
  2. SummoningEfficient bindingPer point: -8% minion mana reservation costLess mana reserved per minion, leaving you more mana to work with.
  3. SummoningCritical commandPer point: +4% minion critical hit chanceRaises your minions' critical hit chance.
  4. SummoningTrickle down arcanaPer point: Minion damage is increased by 10% of your magic damage increasePart of your own magic damage bonus is added to minions. Pairs well with magic damage gear.
  5. SummoningHeartbound hordePer point: +1% minion attack speed for every 10 max health points you haveMinions attack faster the higher your max health. Level it together with Vitality.
  6. VitalityMaxed out!Per point: +6% of all skill points added to max healthMore max health. Works well with the minion attack speed talent above.

See recommended talents for every build →

Advertisement

How gear is scored

Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).

  • +1 max minion count14.29 pts
  • +1 mana every sec0.8 pts
  • +1% minion damage against bosses0.5 pts
  • +1% minion critical hit chance0.44 pts
  • +1% minion damage0.4 pts
  • +1% minion attack speed0.3 pts
  • +1% minion critical hit damage0.26 pts
  • -1% minion mana reservation cost0.2 pts
  • Apply curse on hit, minions deal +1% more damage to cursed targets.0.2 pts
  • Minion damage is increased by +1% of your magic damage increase0.12 pts
  • +1 max mana0.04 pts
  • +1% damage taken-0.2 pts

Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.