Rings Rare
Vicious Ring悪意のリング
The unsettling gaze of this ring causes minions to stay on high alert.
In-game description
Vicious Ring stats and effects
| Level | Lv.11 (up to Lv.20 when upgraded) |
|---|---|
| Effects when equipped |
|
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Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Vicious Ring? Features and uses
Vicious Ring is a rare item in Core Keeper (Rings). Its base level is 11, and it gives +16.7% minion damage and more. It can be obtained from Large Mold (breakable object), Infected Caveling, Mold Tentacle and 1 other sources.
Vicious Ring key points (from the game data)
- Upgrading to level 20 raises its effects: +16.7% minion damage → +28.9%, +15% mana cost reduction for a short duration after detonating an explosion → +26%.
- Upgrading from level 11 to 20 costs 3,608 Ancient Coins plus bars.
- Best source: Large Mold (breakable object) — 2.4% chance per roll.
- Sells to merchants for 116 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
What you get from salvaging Vicious Ring (Salvage and Repair Station)
Vicious Ring can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Vicious Ring (Enemy drop, Breakable objects)
Enemy drop (2) Breakable objects (2)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Infected Caveling | Enemy drop | Mold Dungeon | 1 | 2.2% |
| Mold Tentacle | Enemy drop | Mold Dungeon | 1 | 0.68% |
| Large Mold Vessel | Breakable objects | Mold Dungeon | 1 | 2.4% |
| Mold Vessel | Breakable objects | Mold Dungeon | 1 | 0.18% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.