
ENEMY Lv.9
Mold Tentacleカビ触手
Mold Tentacle is an enemy in Mold Dungeon (level 9) with 1,095 health. Its attacks deal ranged attack 130 damage. Main drops: Ancient Coin, Fungal Bone, Puffungi Seed.
Mold Tentacle stats (health and level)
| Area | Mold Dungeon |
|---|---|
| Level | Lv.9 |
| Health (HP) | 1,095 |
| Knockback | Cannot be knocked back |
| Immune to | mold infection |
| On-hit effects | May stun with ranged hits |
Where Mold Tentacle spawns and how to find it
| When the world is generated | Placed on mold ground in the Mold area with a 1% chance per tile. Roughly 10 per 1,000 tiles of that ground. |
|---|---|
| Spawn events (respawning) | Spawns on mold ground in the Mold area during spawn events, which come round every 15–22 minutes, with a 0.5% chance per tile (needs at least 6 tiles of it, up to 1 per event). |
How to find Mold Tentacle
- Look where mold ground in the Mold area covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
- It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
- It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.
Scenes where Mold Tentacle is placed from the start
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Mold Tentacle attacks and damage
| Attack type | Damage | |
|---|---|---|
| Ranged attack | 130 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Mold Tentacle drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 13.5% | |
| 1 | 6.8% | |
| 1 | 6.8% | |
| 1 | 1.4% | |
| 1 | 1.4% | |
| 1 | 0.68% | |
| 1 | 0.68% | |
| 1 | 0.68% | |
| 1 | 0.68% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in Mold Dungeon
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.