ENEMY Lv.9

Infected Caveling感染したケイヴリング

Mold Dungeon Melee attack

Infected Caveling is an enemy in Mold Dungeon (level 9) with 931 health. Its attacks deal melee attack 163 damage. Main drops: Scrap Parts, Ancient Coin, Fungal Bone.

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Infected Caveling stats (health and level)

AreaMold Dungeon
LevelLv.9
Health (HP)931
Immune to mold infection
On-hit effects May apply poison
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Where Infected Caveling spawns and how to find it

When the world is generatedPlaced on mold ground in the Mold area (only next to specific objects) with a 10% chance per tile. Roughly 100 per 1,000 tiles of that ground.
Spawn events (respawning)Spawns on mold ground in the Mold area during spawn events, which come round every 15–22 minutes, with a 10% chance per tile (needs at least 4 tiles of it, up to 4 per event).

How to find Infected Caveling

  • Look where mold ground in the Mold area (only next to specific objects) covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
  • It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
  • It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.

Scenes where Infected Caveling is placed from the start

Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.

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Infected Caveling attacks and damage

Attack typeDamage
Melee attack 163

Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.

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Infected Caveling drops (items you get for killing it)

ItemAmountChance
Scrap PartsScrap Parts 1 8.6%
Ancient CoinAncient Coin 1 4.3%
Fungal BoneFungal Bone 1 2.2%
Puffungi SeedPuffungi Seed 1 2.2%
Vicious RingVicious Ring 1 2.2%
Fuzzy EggFuzzy Egg 1 1.7%
Plague MaskPlague Mask 1 0.43%
BlowpipeBlowpipe 1 0.43%
Tome of the DeadTome of the Dead 1 0.43%
Mold Vein NecklaceMold Vein Necklace 1 0.22%
Mold RingMold Ring 1 0.22%
Infected Caveling FigurineInfected Caveling Figurine 1 0.11%

The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.

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Other enemies in Mold Dungeon

Back to the enemy list

Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.