Best ranged build loadout
Weapon: Scrap Minigun (highest expected DPS at Lv.20 with endgame gear)
Helm: Atlantean Worm Helmet / Chest: Gemstone Garment / Pants: Ninja Leggings
Necklace: Copper Cross Necklace / Ring: Spine Ring / Ring: Polished Golden Spike Ring / Off-hand: Hydra Tooth
Food: Golden Pewpaya + Tornis Kingfish
Pet: Pheromoth
This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 5.6x (how it is calculated).
Best weapons for a ranged build (Lv.20)
Ranged weapons sorted by expected DPS at Lv.20 with endgame gear (top 10). Effects on the weapon such as critical hit chance and attack speed are included.
| Rank | Weapon | Base Lv | Range damage (Lv.20) | Attacks /s | Expected DPS (with endgame gear) | Weapon only /s | Effects (Lv.20) |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 52–62 | 8 | 5,083 | 456 |
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| 2 | 15 | 261–317 | 1.43 | 4,825 | 413 |
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| 3 | 14 | 152–184 | 2.5 | 4,761 | 420 |
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| 4 | 7 | 262–320 | 1.43 | 4,617 | 416 |
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| 5 | 16 | 258–314 | 1.43 | 4,543 | 409 |
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| 6 | 14 | 152–184 | 2.5 | 4,506 | 420 |
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| 7 | 7 | 85–103 | 4 | 4,200 | 376 |
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| 8 | 12 | 252–308 | 1.43 | 4,038 | 400 |
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| 9 | 10 | 225–275 | 1.67 | 3,973 | 417 |
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| 10 | 12 | 150–182 | 2.5 | 3,957 | 415 |
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Best armor for a ranged build (helm, chest, pants)
Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.
Best helm for ranged
| Rank | Helm | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +27.9% |
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| 2 | 17 | +13.0% |
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| 3 | 17 | +12.9% |
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| 4 | 5 | +11.5% |
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| 5 | 13 | +8.1% |
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Best chest armor for ranged
| Rank | Chest armor | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 16 | +16.8% |
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| 2 | 17 | +15.4% |
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| 3 | 14 | +15.0% |
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| 4 | 17 | +13.7% |
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| 5 | 11 | +12.3% |
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Best pants for ranged
| Rank | Pants | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 17 | +14.7% |
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| 2 | 17 | +13.1% |
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| 3 | 11 | +11.2% |
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| 4 | 13 | +9.1% |
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| 5 | 16 | +8.6% |
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Best accessories for a ranged build (necklace, rings, off-hand)
Best necklace for ranged
| Rank | Necklace | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 2 | +21.5% |
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| 2 | 13 | +16.9% |
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| 3 | 11 | +14.8% |
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| 4 | 15 | +14.6% |
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| 5 | 17 | +13.2% |
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Best ring for ranged
| Rank | Ring | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 13 | +21.5% |
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| 2 | 7 | +15.8% |
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| 3 | 11 | +15.7% |
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| 4 | 16 | +14.8% |
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| 5 | 13 | +14.5% |
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You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Polished Golden Spike Ring) equipped.
Best off-hand for ranged
| Rank | Off-hand | Base Lv | Damage gain | Effects (Lv.20) |
|---|---|---|---|---|
| 1 | 16 | +23.5% |
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| 2 | 15 | +12.2% |
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| 3 | 13 | +11.8% |
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| 4 | 14 | +3.6% |
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| 5 | 12 | +3.1% |
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Recommended set bonuses for a ranged build
Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.
| Set pieces | Lv | Damage (best = 100) | Set bonus (Lv.20) |
|---|---|---|---|
| Mold Set | 11 | 92.6 |
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| Core Commander Armor Set | 17 | 92.6 |
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| Pot Armor Set | 5 | 81.4 |
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| Ivy Set | 10 | 80.3 |
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| Nomad Set | 14 | 78.5 |
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Recommended food for a ranged build
Best combination
- +8.2 health every sec (20 s)
- +28.2% physical range damage (10 min)
- +8.4% range attack speed (10 min)
- +50.4% damage (10 min)
Ingredients with strong effects
Tornis Kingfish- +7.8 health every sec
- +50.4% damage
Golden Pewpaya- +8.2 health every sec
- +28.2% physical range damage
- +8.4% range attack speed
Elder Dragonfish- +14% critical hit chance
- Immune to burning
Shiny Larva Meat- +13% critical hit chance
- +4 health on melee hit
Starlight Nautilus- +17.7 health every sec
- +7% critical hit chance
- +8.5% melee and range attack speed
- +100 max health
Verdant Dragonfish- +41% critical hit damage
- Immune to burning
Recommended pets for a ranged build
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Pheromoth - +12.6% physical range damage
- +7% dodge chance
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Owlux - +7.6% movement speed
- +6.5% damage
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Arcane Symbiote - +28 magic barrier
- +11% mana regeneration while casting
Recommended talents for a ranged build
RangedRapid shotsPer point: +2% range attack speedRange attack speed translates directly into DPS, so take it first.
RangedKeeping momentumPer point: Gain 2% range damage every time an enemy is shot, stacks up to 2 timesRange damage grows as you keep landing hits. Weapons that fire many projectiles stack it faster.
RangedWeakness detectionPer point: +2% chance on ranged hit to increase critical hit chance by 50% for a short durationRange hits can temporarily raise your critical hit chance by a lot.
RangedFocused accuracyPer point: +5% range damage after standing still for 3 secMore damage while standing still. Useful in boss fights where you shoot from a safe spot.
FishingWell-trained aimPer point: +6% of fishing added as range damageAdds part of your fishing stat to range damage. Strong if you also collect fishing gear.
FishingStudied patternsPer point: +2% dodge chanceA chance to dodge any attack. Insurance for fragile ranged characters.
VitalityStrong and healthyPer point: +2% damage while at max healthKeeping your distance makes it easier to stay at full health and keep this bonus.
How gear is scored
Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).
- +1% chance on hit to deal triple amount of damage1.82 pts
- +1% critical hit chance0.99 pts
- +1% critical hit chance0.99 pts
- +1% range attack speed0.65 pts
- +1% melee and range attack speed0.65 pts
- +1% damage against bosses0.41 pts
- +1% damage0.36 pts
- +1% damage dealt by you and all nearby allies0.36 pts
- +1% physical range damage0.36 pts
- +1% range damage0.36 pts
- +1% critical hit damage0.24 pts
- +1% critical hit damage0.24 pts
- +1% damage while at max health0.18 pts
- +1% range damage after standing still for 3 sec0.18 pts
- +1% damage taken-0.18 pts
- +1% damage-0.36 pts
Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.