RANGED BUILD

Best Ranged Build in Core Keeper: Bows, Guns, Armor & Accessories

The strongest ranged gear combination at Lv.20: weapon, armor, accessories, set bonuses, food, pet and talents, chosen by expected DPS.

Data: the game files (version 1.3.0.6)

Summary

Best ranged build loadout

  1. Weapon: Scrap Minigun (highest expected DPS at Lv.20 with endgame gear)

  2. This is not just the #1 item of each slot. Slots were swapped one at a time so that the expected DPS of the whole combination is as high as possible (set bonuses included). Compared with the base state at skill Lv.100, this gear and food multiply your damage by about 5.6x (how it is calculated).

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Best weapons for a ranged build (Lv.20)

Ranged weapons sorted by expected DPS at Lv.20 with endgame gear (top 10). Effects on the weapon such as critical hit chance and attack speed are included.

RankWeaponBase
Lv
Range damage
(Lv.20)
Attacks
/s
Expected DPS
(with endgame gear)
Weapon only
/s
Effects (Lv.20)
1Scrap MinigunScrap Minigun1852–6285,083456
  • +22.8% physical range damage
  • +8% critical hit chance
Takes 1 second to spin up before firing (value assumes continuous fire).
2Phantom SparkPhantom Spark15261–3171.434,825413
  • +12% critical hit chance
  • +34% critical hit damage
  • +20% chance to summon a ghost caveling when killing any enemy
Charging fires up to 4 projectiles, and kills have a 20% chance to summon a ghost scholar that fights with you (neither is included).
3Throwing DaggersThrowing Daggers14152–1842.54,761420
  • +19% critical hit chance
Charging makes them bounce up to 10 times (not included).
4Iron BowIron Bow7262–3201.434,617416
  • +45.3% physical range damage
Charging adds up to +2 arrows (not included).
5Solarite CrossbowSolarite Crossbow16258–3141.434,543409
  • +8% critical hit chance
  • +22.1% physical range damage
6Galaxite ChakramGalaxite Chakram14152–1842.54,506420
  • +52% critical hit damage
Bounces up to 4 times (only one hit is counted).
7Quill RifleQuill Rifle785–10344,200376
  • +47.2% physical range damage
8Octarine BowOctarine Bow12252–3081.434,038400
  • +9.1% range attack speed
Charging adds up to +3 arrows (not included).
9BlowpipeBlowpipe10225–2751.673,973417
  • +27% chance to apply poison on hit, which reduces enemy healing received by 75%
10Bubble GunBubble Gun12150–1822.53,957415
  • +52% chance on hit to apply slippery movement
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Best armor for a ranged build (helm, chest, pants)

Keeping every other slot of the best combination above as is, this shows how much damage (expected DPS) rises when only that slot is swapped (compared with leaving the slot empty; set bonuses included). Accessories use the same calculation.

Best helm for ranged

RankHelmBase
Lv
Damage
gain
Effects (Lv.20)
1Atlantean Worm HelmetAtlantean Worm Helmet17+27.9%
  • +46 max health
  • +24 armor
  • +1.3 health every sec
  • +18.7% melee and range attack speed
  • +7% critical hit chance
  • +21% critical hit damage
2Core Commander HelmCore Commander Helm17+13.0%
  • +52 max health
  • +25 armor
  • +8.2% melee and range attack speed
  • +7.4% damage
  • +4% critical hit chance
3Ninja CowlNinja Cowl17+12.9%
  • +50 max health
  • +20 armor
  • +8% dodge chance
  • +7% critical hit chance
  • +22% critical hit damage
4Pot LidPot Lid5+11.5%
  • +33 armor
  • +7% critical hit chance
  • +17% critical hit damage
5Omoroth's HelmOmoroth's Helm13+8.1%
  • +52 max health
  • +26 armor
  • +8.2% damage
  • +6.9% melee and range attack speed

Best chest armor for ranged

RankChest armorBase
Lv
Damage
gain
Effects (Lv.20)
1Gemstone GarmentGemstone Garment16+16.8%
  • +65 max health
  • +6.7% physical range damage
  • +9.5% movement speed
  • +19.2% range attack speed
2Ninja GarmentsNinja Garments17+15.4%
  • +68 max health
  • +23 armor
  • +9% dodge chance
  • +9% critical hit chance
  • +22% critical hit damage
3Tassel TopTassel Top14+15.0%
  • +72 max health
  • +10.4% range attack speed
  • +5.2% movement speed
  • +7% critical hit chance
4Core Commander BrigandineCore Commander Brigandine17+13.7%
  • +66 max health
  • +35 armor
  • +10.5% melee and range attack speed
  • +7.6% damage
  • +11% critical hit damage
5Ivy's Thorn HarnessIvy's Thorn Harness11+12.3%
  • +97 max health
  • +50% critical hit damage

Best pants for ranged

RankPantsBase
Lv
Damage
gain
Effects (Lv.20)
1Ninja LeggingsNinja Leggings17+14.7%
  • +57 max health
  • +20 armor
  • +8% dodge chance
  • +8% critical hit chance
  • +25% critical hit damage
2Core Commander GreavesCore Commander Greaves17+13.1%
  • +58 max health
  • +29 armor
  • +9% melee and range attack speed
  • +12% critical hit damage
  • +4% critical hit chance
3Ivy's PantsIvy's Pants11+11.2%
  • +89 max health
  • +49% critical hit damage
4Omoroth's Leg ArmorOmoroth's Leg Armor13+9.1%
  • +56 max health
  • +30 armor
  • +9.7% damage
  • +8.4% melee and range attack speed
5Solarite TassetsSolarite Tassets16+8.6%
  • +64 max health
  • +33 armor
  • +9% critical hit chance
  • +7 health on melee hit
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Best accessories for a ranged build (necklace, rings, off-hand)

Best necklace for ranged

RankNecklaceBase
Lv
Damage
gain
Effects (Lv.20)
1Copper Cross NecklaceCopper Cross Necklace2+21.5%
  • +18% critical hit chance
2Polished Copper Cross NecklacePolished Copper Cross Necklace13+16.9%
  • +9% critical hit chance
  • +26% critical hit damage
3Mold Vein NecklaceMold Vein Necklace11+14.8%
  • +40.8% physical range damage
4Needle NecklaceNeedle Necklace15+14.6%
  • +5.5% range attack speed
  • +9% critical hit chance
5Glass Bead NecklaceGlass Bead Necklace17+13.2%
  • +85% critical hit damage
  • +33.5% damage taken

Best ring for ranged

RankRingBase
Lv
Damage
gain
Effects (Lv.20)
1Spine RingSpine Ring13+21.5%
  • +43% damage against bosses
2Gold Crystal RingGold Crystal Ring7+15.8%
  • +43.6% physical range damage
3Mold RingMold Ring11+15.7%
  • +16% critical hit chance
4Clarity RingClarity Ring16+14.8%
  • +22.3% physical range damage
  • +25% critical hit damage
5Polished Gold Crystal RingPolished Gold Crystal Ring13+14.5%
  • +29.5% physical range damage
  • +5.4% range attack speed

You can wear 2 rings. This table ranks swaps for one ring while keeping the other (Polished Golden Spike Ring) equipped.

Best off-hand for ranged

RankOff-handBase
Lv
Damage
gain
Effects (Lv.20)
1Hydra ToothHydra Tooth16+23.5%
  • +5% chance on hit to deal triple amount of damage
  • +30.2% physical range damage
2Crystal Meteor ChunkCrystal Meteor Chunk15+12.2%
  • +3 blue glow
  • -30.5% armor
  • +30% damage dealt by you and all nearby allies
3Concealed BladeConcealed Blade13+11.8%
  • +12% critical hit chance
4Gilded HookshotGilded Hookshot14+3.6%
  • +10.4% melee damage
  • +8.8% range damage
5Octarine ShieldOctarine Shield12+3.1%
  • +31 max health
  • +16 armor
  • +4.9% melee and range attack speed
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Recommended set bonuses for a ranged build

Keeping the other slots and food from the best combination above, these sets give the highest damage when their pieces are swapped in (set bonus included). "Damage" is relative to the best combination = 100.

Set piecesLvDamage
(best = 100)
Set bonus (Lv.20)
Mold Set1192.6
  • 2 pcsImmune to mold infection
Core Commander Armor Set1792.6
  • 2 pcs+25% damage dealt by you and all nearby allies
  • 3 pcsAll nearby enemies take 67 radioactive damage every other sec
Pot Armor Set581.4
  • 2 pcsWell fed buffs are 40% stronger
Ivy Set1080.3
  • 2 pcs+25% critical hit chance for a short duration after successfully applying poison
Nomad Set1478.5
  • 2 pcs+13% less food drained when running
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Recommended food for a ranged build

Best combination

  • +8.2 health every sec (20 s)
  • +28.2% physical range damage (10 min)
  • +8.4% range attack speed (10 min)
  • +50.4% damage (10 min)

Ingredients with strong effects

See the best food for each goal →

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Recommended pets for a ranged build

  • PheromothPheromoth
    • +12.6% physical range damage
    • +7% dodge chance
  • OwluxOwlux
    • +7.6% movement speed
    • +6.5% damage
  • Arcane SymbioteArcane Symbiote
    • +28 magic barrier
    • +11% mana regeneration while casting

See the best pet rankings →

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Recommended talents for a ranged build

  1. RangedRapid shotsPer point: +2% range attack speedRange attack speed translates directly into DPS, so take it first.
  2. RangedKeeping momentumPer point: Gain 2% range damage every time an enemy is shot, stacks up to 2 timesRange damage grows as you keep landing hits. Weapons that fire many projectiles stack it faster.
  3. RangedWeakness detectionPer point: +2% chance on ranged hit to increase critical hit chance by 50% for a short durationRange hits can temporarily raise your critical hit chance by a lot.
  4. RangedFocused accuracyPer point: +5% range damage after standing still for 3 secMore damage while standing still. Useful in boss fights where you shoot from a safe spot.
  5. FishingWell-trained aimPer point: +6% of fishing added as range damageAdds part of your fishing stat to range damage. Strong if you also collect fishing gear.
  6. FishingStudied patternsPer point: +2% dodge chanceA chance to dodge any attack. Insurance for fragile ranged characters.
  7. VitalityStrong and healthyPer point: +2% damage while at max healthKeeping your distance makes it easier to stay at full health and keep this bonus.

See recommended talents for every build →

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How gear is scored

Each gear effect (value at Lv.20) is multiplied by the points below and summed. 1 point ≈ +1% damage (expected DPS) with endgame gear. "Damage %" effects such as physical melee damage and all damage add together in one bucket, so late game, when that bucket is already large, each 1% is worth little, and effects in other (multiplying) buckets like attack speed, critical hit chance and triple damage score higher (damage formula and detailed calculation).

  • +1% chance on hit to deal triple amount of damage1.82 pts
  • +1% critical hit chance0.99 pts
  • +1% critical hit chance0.99 pts
  • +1% range attack speed0.65 pts
  • +1% melee and range attack speed0.65 pts
  • +1% damage against bosses0.41 pts
  • +1% damage0.36 pts
  • +1% damage dealt by you and all nearby allies0.36 pts
  • +1% physical range damage0.36 pts
  • +1% range damage0.36 pts
  • +1% critical hit damage0.24 pts
  • +1% critical hit damage0.24 pts
  • +1% damage while at max health0.18 pts
  • +1% range damage after standing still for 3 sec0.18 pts
  • +1% damage taken-0.18 pts
  • +1% damage-0.36 pts

Conditional effects (only at full health, etc.) are counted at about half. Effects other than damage, such as healing and mana, are valued in "points of damage %" so they share the same unit. A weapon's expected DPS is damage × attacks per second, multiplied by endgame gear and the weapon's own effects using this calculation.

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.