Ranged & magic weapons Rare

Throwing Daggersスローイングダガー

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

In-game description
Advertisement

Throwing Daggers stats and effects

Level Lv.14 (up to Lv.20 when upgraded)
Ranged damage 108–132Lv.20: 152–184
Attack speed 2.5 attacks per second
Effects when equipped
  • +14% critical hit chanceLv.20: +19% critical hit chance
Durability 375

Compare in the rankings: Best ranged build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

Advertisement

What is Throwing Daggers? Features and uses

Throwing Daggers is a rare item in Core Keeper (Ranged & magic weapons). Its base level is 14 and it deals 108–132 ranged damage (152–184 at level 20). It can be obtained from Galaxite Chest, Desert Dungeon Chest, Caveling Assassin.

Throwing Daggers key points (from the game data)

  • Attack interval: 0.4 s (about 2.5 attacks per second). Among 28 ranged & magic weapons, it ranks #3 in expected damage per second at level 20 with endgame gear (about 4,761).
  • Upgrading to level 20 raises its effects: +14% critical hit chance → +19%.
  • Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
  • Durability: 375. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Galaxite Chest — 7.4% chance per roll.
  • Sells to merchants for 264 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Advertisement

What you get from salvaging Throwing Daggers (Salvage and Repair Station)

Throwing Daggers can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

Advertisement

How to get Throwing Daggers (Enemy drop, Chests & pedestals)

Enemy drop (1) Chests & pedestals (2)

SourceTypeBiomeAmountChance
Caveling Assassin Enemy drop The Desert of Beginnings 1 0.93%
Galaxite Chest Chests & pedestals The Desert of Beginnings 1 7.4%6.9% from the guaranteed group, 0.16% per regular roll
Golden Ancient Chest Chests & pedestals The Desert of Beginnings, The Passage 1 1%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

Advertisement

Other ways to get Throwing Daggers

  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)Where: Maze Segment, Maze Segment, Maze Segment, Desert Melody Room, Temple Trap Room, Treasure Temple [The Desert of Beginnings]
  • Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
  • Can come from the Octarine Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Sea Melody Room
  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Shrooman Puzzle [The Desert of Beginnings]
  • Can come from the Galaxite Chest found inside a scene (building, ruin, camp and so on) (7.4% chance per container)Where: Desert Turret Puzzle [The Desert of Beginnings], Desert Flame Puzzle [The Desert of Beginnings]
  • Can come from the Golden Ancient Chest found inside a scene (building, ruin, camp and so on) (1% chance per container)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.