ENEMY Lv.12

Caveling Assassinケイヴリングアサシン

The Desert of Beginnings Melee attack Ranged attack

Caveling Assassin is an enemy in The Desert of Beginnings (level 12) with 1,950 health. Its attacks deal melee attack 226, ranged attack 226 damage. Main drops: Ancient Gemstone, Concealed Blade, Assassin Hood.

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Caveling Assassin stats (health and level)

AreaThe Desert of Beginnings
LevelLv.12
Health (HP)1,950
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Where Caveling Assassin spawns and how to find it

When the world is generatedPlaced on sand ground in The Desert of Beginnings with a 0.1% chance per tile. Roughly 1 per 1,000 tiles of that ground.
Spawn events (respawning)Spawns on Valley Moss (a spawning tile) during spawn events, which come round every 15–22 minutes, with a 30% chance per tile (needs at least 6 tiles of it, up to 1 per event).

How to find Caveling Assassin

  • Look where sand ground in The Desert of Beginnings covers a wide area. The chance per tile is low, so larger areas of that ground are more likely to have one.
  • It comes back during spawn events after you kill it. However, it does not spawn within 6 tiles of a player, and placing blocks, walls, furniture or torches on the ground stops it from spawning there.
  • Lay Valley Moss near your base to spawn it on purpose (spawning tile chances and layouts).

Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.

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Caveling Assassin attacks and damage

Attack typeDamage
Melee attack 226
Ranged attack 226

Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.

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Caveling Assassin drops (items you get for killing it)

ItemAmountChance
Ancient GemstoneAncient Gemstone 1 1.9%
Concealed BladeConcealed Blade 1 0.93%
Assassin HoodAssassin Hood 1 0.93%
Assassin CloakAssassin Cloak 1 0.93%
Throwing DaggersThrowing Daggers 1 0.93%
Caveling Assassin FigurineCaveling Assassin Figurine 1 0.56%
Zealot's ScimitarZealot's Scimitar 1 0.47%

The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.

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Other enemies in The Desert of Beginnings

Back to the enemy list

Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.