
ENEMY Lv.13
Caveling Mummyケイヴリングミイラ
Caveling Mummy is an enemy in The Desert of Beginnings (level 13) with 1,836 health. Its attacks deal mortar 195 damage. Main drops: Pajama Cap, Pajama Shirt, Pajama Pants.
Caveling Mummy stats (health and level)
| Area | The Desert of Beginnings |
|---|---|
| Level | Lv.13 |
| Health (HP) | 1,836 |
| Immune to | mold infection |
| On-hit effects | May apply poison |
Where Caveling Mummy spawns and how to find it
How to find Caveling Mummy
- It is already placed in the scenes (buildings, ruins and so on) listed below when the world is generated.
Scenes where Caveling Mummy is placed from the start
Chances are per tile that meets the conditions. World generation and spawn events are from the spawn settings in the game's configuration files (Conf/Spawn, Core Keeper 1.3.0.6). Spawning near the player and the scenes it is placed in are from the Core Keeper Wiki (Fandom) Module:Spawns/data and SceneInfo (CC BY-SA 3.0); the spawn-event interval and the 6-tile rule are from the Wiki's "Spawning tiles" and "Mob farming" guides.
Caveling Mummy attacks and damage
| Attack type | Damage | |
|---|---|---|
| Mortar | 195 |
Damage is the base value on Normal difficulty, calculated from the game data (1.3.0.6). The damage you actually take depends on your armor and skills.
Caveling Mummy drops (items you get for killing it)
| Item | Amount | Chance |
|---|---|---|
| 1 | 2.8% | |
| 1 | 2.8% | |
| 1 | 2.8% | |
| 1 | 2.8% | |
| 1 | 2.8% | |
| 1 | 1.8% | |
| 1 | 0.55% |
The chance is the chance that at least one of the item drops when you kill one enemy (combining the 1 roll(s) of the drop table per kill). The guaranteed group is a group from which exactly one item always drops. Only items that always drop are marked "Guaranteed". Calculated from the drop tables in the game's configuration files (Conf/Loot, Core Keeper 1.3.0.6) the same way the game rolls them.
Other enemies in The Desert of Beginnings
Health, level and immunities are read from the game's prefabs (Core Keeper 1.3.0.6). Attack damage is calculated from the enemy's level and each attack's multiplier with the game's own formula (Normal difficulty). Names are the game's official English. Which area each enemy belongs to is from the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Images are from the game; © Pugstorm.