Melee weapons Rare

Zealot's Scimitar狂信者の三日月刀

A brilliant sword that channels mana into the blade to increase its power.

In-game description
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Zealot's Scimitar stats and effects

Level Lv.14 (up to Lv.20 when upgraded)
Magic damage 309–377Lv.20: 433–529
Attack speed 1.67 attacks per second
Mana cost 18Lv.20: 22
Durability 233

Compare in the rankings: Best swords & melee weapons Best melee build Max magic damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Zealot's Scimitar? Features and uses

Zealot's Scimitar is a rare item in Core Keeper (Melee weapons). Its base level is 14 and it deals 309–377 magic damage (433–529 at level 20). It can be obtained from Ra-Akar the Sand Titan, Desert Dungeon Chest, Caveling Mummy and 1 other sources.

Zealot's Scimitar key points (from the game data)

  • Attack interval: 0.6 s (about 1.7 attacks per second).
  • Upgrading from level 14 to 20 costs 2,707 Ancient Coins plus bars.
  • Durability: 233. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Ra-Akar the Sand Titan — 19.5% chance per kill.
  • Sells to merchants for 206 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Zealot's Scimitar (Salvage and Repair Station)

Zealot's Scimitar can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Zealot's Scimitar (Boss drop, Enemy drop, Chests & pedestals)

Boss drop (1) Enemy drop (2) Chests & pedestals (1)

SourceTypeBiomeAmountChance
Ra-Akar the Sand Titan Boss drop The Desert of Beginnings 1 19.5%
Caveling Mummy Enemy drop The Desert of Beginnings 1 2.8%
Caveling Assassin Enemy drop The Desert of Beginnings 1 0.47%
Golden Ancient Chest Chests & pedestals The Desert of Beginnings, The Passage 1 3.1%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Zealot's Scimitar

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.