Throwables Uncommon
Charm Grenade魅了グレネード
Nothing is as persuasive as a little explosive charm.
In-game description
Charm Grenade stats and effects
| Level | Lv.13 (cannot be upgraded at the Upgrade Station) |
|---|---|
| Effects when equipped |
|
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Charm Grenade? Features and uses
Charm Grenade is an uncommon item in Core Keeper (Throwables). Its base level is 13, and it gives +25% chance on hit to apply charm for 20 sec. It is crafted at the Laboratory Table from Blasting Dung ×1, Heart Berry ×3. It can be obtained from Octarine Chest, Large Jellyfish (breakable object), Sea Biome Chest.
Charm Grenade key points (from the game data)
- Cannot be upgraded at the Upgrade Forge.
- Best source: Octarine Chest — 9.4% chance per roll.
- Sells to merchants for 7 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Charm Grenade mechanics (checked against the game data)
- The Charm Grenade has a 25% chance to charm.
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
Charm Grenade notes
- The blast covers a 2-tile radius, charming each susceptible enemy it hits with a 25% chance.
- A charmed creature temporarily fights on the thrower's side.
- The base duration is 20 seconds, not counting bonuses to charm duration.
These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Charm Grenade" (CC BY-SA 3.0), rewritten in this site's own words.
How to craft Charm Grenade (materials)
Crafted at
Laboratory Table What each crafting station makes →
| Material | Amount | How to get the material |
|---|---|---|
| × 1 | BossEnemyChestBreakable | |
| × 3 | Farming |
Crafting time: 1 s
What you get from salvaging Charm Grenade (Salvage and Repair Station)
Charm Grenade can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Charm Grenade (Chests & pedestals, Breakable objects)
Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Octarine Chest | Chests & pedestals | — | 3–6 | 9.4% |
| Seashell Chest | Chests & pedestals | The Sunken Sea | 3–6 | 6.7% |
| Large Beached Jelly | Breakable objects | The Sunken Sea | 1 | 7.7% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Charm Grenade
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (9.4% chance per container)Where: Nature Melody Room
- Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (9.4% chance per container)Where: Nature Melody Room
- Can come from the Seashell Chest found inside a scene (building, ruin, camp and so on), 3–6 at a time (6.7% chance per container)Where: Fishing Deck [The Sunken Sea], Fishing Island [The Sunken Sea], Sea Camp Island, Sea Camp Island, Sea Camp Island, Sea Camp Island and 3 more
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.