Ranged & magic weapons Uncommon
Flintlock Musketマスケット銃
Can't argue much with a handful of lead coming right at you.
In-game description
Flintlock Musket stats and effects
| Level | Lv.5 (up to Lv.20 when upgraded) |
|---|---|
| Ranged damage | 207–253Lv.20: 725–885 |
| Attack speed | 0.5 attacks per second |
| Durability | 150 |
Compare in the rankings: Best ranged build Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Flintlock Musket? Features and uses
Flintlock Musket is an uncommon item in Core Keeper (Ranged & magic weapons). Its base level is 5 and it deals 207–253 ranged damage (725–885 at level 20). It can be obtained from Ghorm the Devourer, Hive Dungeon, World Chest and 4 other sources.
Flintlock Musket key points (from the game data)
- Attack interval: 2 s (about 0.5 attacks per second). Among 28 ranged & magic weapons, it ranks #12 in expected damage per second at level 20 with endgame gear (about 3,838).
- Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
- Durability: 150. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Ghorm the Devourer — 15.7% chance per kill.
- Sells to merchants for 12 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
Flintlock Musket mechanics (checked against the game data)
- The Flintlock Musket has recoil when fired.
- It starts at level 5 and waits 2 seconds between shots (half a shot per second).
Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).
What you get from salvaging Flintlock Musket (Salvage and Repair Station)
Flintlock Musket can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Flintlock Musket (Boss drop, Enemy drop, Chests & pedestals, Breakable objects)
Boss drop (1) Enemy drop (2) Chests & pedestals (3) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Ghorm the Devourer | Boss drop | The Clay Caves | 1 | 15.7%6.8% from the guaranteed group, 2% per regular roll |
| Caveling Hunter | Enemy drop | Azeos' Wilderness | 1 | 1.2% |
| Caveling | Enemy drop | The Forgotten Ruins | 1 | 0.27% |
| Larva Hive Chest | Chests & pedestals | The Clay Caves | 1 | 9.1% |
| Chest | Chests & pedestals | Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins | 1 | 8.7% |
| Copper Chest | Chests & pedestals | The Undergrounds | 1 | 7.8%7% from the guaranteed group, 0.24% per regular roll |
| Large Wooden Crate | Breakable objects | The Clay Caves, The Undergrounds | 1 | 1% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Flintlock Musket
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (8.7% chance per container)
- Can come from the Larva Hive Chest found inside a scene (building, ruin, camp and so on) (9.1% chance per container)Where: Clay Melody Room
- Can come from the Chest found inside a scene (building, ruin, camp and so on) (8.7% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (7.8% chance per container)Where: Dirt Melody Room, Dirt Melody Room
- Dig up the Digging Spot Nature found inside a scene (building, ruin, camp and so on) (50% chance per container)Where: Solitary Tree [The Undergrounds] (1 per world)
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.