Melee weapons Rare

Pipe Clubパイプクラブ

A hefty pipe with a gauge on the end for added weight.

In-game description
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Pipe Club stats and effects

Level Lv.8 (up to Lv.20 when upgraded)
Melee damage 269–327Lv.20: 626–764
Attack speed 1.25 attacks per second
Effects when equipped
  • +36% chance to knockback on melee hitLv.20: +60% chance to knockback on melee hit
Durability 175

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Pipe Club? Features and uses

Pipe Club is a rare item in Core Keeper (Melee weapons). Its base level is 8 and it deals 269–327 melee damage (626–764 at level 20). It can be obtained from Abiotic Factor Large (breakable object), Abiotic Factor (breakable object).

Pipe Club key points (from the game data)

  • Attack interval: 0.8 s (about 1.3 attacks per second). Among 35 melee weapons, it ranks #25 in expected damage per second at level 20 with endgame gear (about 8,297).
  • Upgrading to level 20 raises its effects: +36% chance to knockback on melee hit → +60%.
  • Upgrading from level 8 to 20 costs 4,242 Ancient Coins plus bars.
  • Durability: 175. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Abiotic Factor Large (breakable object) — 3.5% chance per roll.
  • Sells to merchants for 19 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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What you get from salvaging Pipe Club (Salvage and Repair Station)

Pipe Club can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Pipe Club (Breakable objects)

Breakable objects (2)

There are also sources whose in-game name has not been confirmed yet (Breakable objects: 2).

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Pipe Club

  • Placed in or on the Wood Table found inside a scene (building, ruin, camp and so on) (guaranteed)Where: Abiotic Factor Facility [The Forgotten Ruins] (1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.