Melee weapons Common

Copper Sword銅の剣

A good weapon for slaying foes.

In-game description
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Copper Sword stats and effects

Level Lv.2 (up to Lv.20 when upgraded)
Melee damage 45–55Lv.20: 315–383
Attack speed 2.5 attacks per second
Durability 250

Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Copper Sword? Features and uses

Copper Sword is a common item in Core Keeper (Melee weapons). Its base level is 2 and it deals 45–55 melee damage (315–383 at level 20). It is crafted at the Copper Anvil from Copper Bar ×5. It can be obtained from World Chest.

Copper Sword key points (from the game data)

  • Attack interval: 0.4 s (about 2.5 attacks per second). Among 35 melee weapons, it ranks #24 in expected damage per second at level 20 with endgame gear (about 8,332).
  • Upgrading from level 2 to 20 costs 4,838 Ancient Coins plus bars.
  • Durability: 250. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: World Chest — 14.2% chance per roll.
  • Sells to merchants for 6 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Copper Sword (materials)

Crafted at Copper AnvilCopper Anvil What each crafting station makes →

MaterialAmountHow to get the material
Copper BarCopper Bar × 5 CraftingChest

Crafting time: 1 s

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What you get from salvaging Copper Sword (Salvage and Repair Station)

Copper Sword can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Copper Sword (Chests & pedestals)

Chests & pedestals (1)

SourceTypeBiomeAmountChance
Chest Chests & pedestals Azeos' Wilderness, The Clay Caves, The Undergrounds, The Forgotten Ruins 1 14.2%

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Copper Sword

  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (14.2% chance per container)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (14.2% chance per container)Where: Abandoned Camp [Azeos' Wilderness], Hidden Clay Chest [The Clay Caves], Small Islands [The Clay Caves, The Forgotten Ruins], Hidden Turf Chest [The Undergrounds]

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.