Ranged & magic weapons Common

Wood Bow木の弓

A crude bow to shoot foes from afar.

In-game description
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Wood Bow stats and effects

Level Lv.2 (up to Lv.20 when upgraded)
Ranged damage 30–36Lv.20: 207–253
Attack speed 1.43 attacks per second
Durability 257

Compare in the rankings: Best ranged build Max physical damage Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Wood Bow? Features and uses

Wood Bow is a common item in Core Keeper (Ranged & magic weapons). Its base level is 2 and it deals 30–36 ranged damage (207–253 at level 20). It is crafted at the Copper Anvil from Wood ×15.

Wood Bow key points (from the game data)

  • Attack interval: 0.7 s (about 1.4 attacks per second). Among 28 ranged & magic weapons, it ranks #17 in expected damage per second at level 20 with endgame gear (about 3,133).
  • Upgrading from level 2 to 20 costs 4,838 Ancient Coins plus bars.
  • Durability: 257. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Sells to merchants for 1 Ancient Coin.

Calculated and summarized by this site from the game data (1.3.0.6).

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How to craft Wood Bow (materials)

Crafted at Copper AnvilCopper Anvil What each crafting station makes →

MaterialAmountHow to get the material
WoodWood × 15 FishingEnemyChestBreakable

Crafting time: 1 s

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What you get from salvaging Wood Bow (Salvage and Repair Station)

Wood Bow can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.