Melee weapons Uncommon
Tin Axeスズアックス
A slower but more damaging weapon against multiple enemies.
In-game description
Tin Axe stats and effects
| Level | Lv.5 (up to Lv.20 when upgraded) |
|---|---|
| Melee damage | 126–154Lv.20: 441–537 |
| Attack speed | 1.67 attacks per second |
| Durability | 200 |
Compare in the rankings: Best swords & melee weapons Best melee build Max physical damage Upgrading Gear
Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.
What is Tin Axe? Features and uses
Tin Axe is an uncommon item in Core Keeper (Melee weapons). Its base level is 5 and it deals 126–154 melee damage (441–537 at level 20). It is crafted at the Tin Anvil from Tin Bar ×9. It can be obtained from Hive Dungeon, Copper Chest, Caveling Skirmisher and 3 other sources.
Tin Axe key points (from the game data)
- Attack interval: 0.6 s (about 1.7 attacks per second). Among 35 melee weapons, it ranks #32 in expected damage per second at level 20 with endgame gear (about 7,783).
- Upgrading from level 5 to 20 costs 4,639 Ancient Coins plus bars.
- Durability: 200. Reinforcing it at the Salvage and Repair Station doubles durability.
- Best source: Hive Dungeon — 9.1% chance per roll.
- Sells to merchants for 11 Ancient Coins.
Calculated and summarized by this site from the game data (1.3.0.6).
How to craft Tin Axe (materials)
Crafted at
Tin Anvil What each crafting station makes →
Crafting time: 1 s
What you get from salvaging Tin Axe (Salvage and Repair Station)
Tin Axe can be salvaged. Salvaging it gives the following items.
For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.
How to get Tin Axe (Enemy drop, Chests & pedestals, Breakable objects)
Enemy drop (3) Chests & pedestals (2) Breakable objects (1)
| Source | Type | Biome | Amount | Chance |
|---|---|---|---|---|
| Caveling Skirmisher | Enemy drop | The Clay Caves | 1 | 0.87% |
| Caveling Spearman | Enemy drop | The Clay Caves | 1 | 0.86% |
| Big Larva | Enemy drop | The Clay Caves | 1 | 0.17% |
| Larva Hive Chest | Chests & pedestals | The Clay Caves | 1 | 9.1% |
| Copper Chest | Chests & pedestals | The Undergrounds | 1 | 1.6%1.4% from the guaranteed group, 0.05% per regular roll |
| Clay Pot | Breakable objects | — | 1 | 0.73% |
"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.
Other ways to get Tin Axe
- Can come from the Larva Hive Chest found inside a scene (building, ruin, camp and so on) (9.1% chance per container)Where: Clay Melody Room
- Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (1.6% chance per container)Where: Dirt Melody Room, Dirt Melody Room
Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.