Tomes Uncommon

Tome of the Dead死の学術書

A vile treatise on the conjuring of restless spirits.

In-game description
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Tome of the Dead stats and effects

Mana cost 17Lv.20: 15

Compare in the rankings: Best minion build Upgrading Gear

Unless a note on the page says otherwise, numbers are read from the game files of Core Keeper 1.3.0.6 (prefabs, configuration files, drop tables and the game's program) and calculated by this site, including upgraded (per-level) values, sell prices and mana costs. Names and descriptions are the game's official English text. Only reinforcing materials, minion and pet attacks and some food values are based on the Core Keeper Wiki (Fandom) data (CC BY-SA 3.0). Core Keeper and its images are © Pugstorm. This is an unofficial fan site.

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What is Tome of the Dead? Features and uses

Tome of the Dead is an uncommon item in Core Keeper (Tomes). It can be obtained from Mold Dungeon Chest, World Chest Nature, Large Mold (breakable object) and 2 other sources.

Tome of the Dead key points (from the game data)

  • Upgrading from level 10 to 20 costs 3,848 Ancient Coins plus bars.
  • Durability: 100. Reinforcing it at the Salvage and Repair Station doubles durability.
  • Best source: Mold Dungeon Chest — 21.7% chance per roll.
  • Sells to merchants for 37 Ancient Coins.

Calculated and summarized by this site from the game data (1.3.0.6).

Tome of the Dead mechanics (checked against the game data)

  • At its starting level, the Tome of the Dead reserves 17 mana per minion.

Written by this site from values in the game files (1.3.0.6 prefabs and configuration files).

Tome of the Dead notes

  • Its Skeletons fight nearby enemies in melee, attacking roughly every 1.83 seconds.
  • Upgrading the tome to level 12 or above lowers the reservation to 15.
  • Minions have no set lifetime; you can dismiss them.

These notes cover behavior that the game files do not show directly. They are based on facts from the Core Keeper Wiki (Fandom) page "Tome of the Dead" (CC BY-SA 3.0), rewritten in this site's own words.

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What you get from salvaging Tome of the Dead (Salvage and Repair Station)

Tome of the Dead can be salvaged. Salvaging it gives the following items.

For each material, the amount is "amount used to craft × 0.49 (lower when durability is down, 0.3 at 0 durability) × the item's multiplier", and a fraction is the chance of one more (2.4 means 2, with a 40% chance of 3). The range is from 0 durability to full durability (items without durability always count as full). Scrap parts are a fixed number set by the item level. All items that can be salvaged are listed in salvaging.

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How to get Tome of the Dead (Enemy drop, Chests & pedestals, Breakable objects)

Enemy drop (2) Chests & pedestals (2) Breakable objects (1)

SourceTypeBiomeAmountChance
Mold Tentacle Enemy drop Mold Dungeon 1 1.4%
Infected Caveling Enemy drop Mold Dungeon 1 0.43%
Mold Covered Chest Chests & pedestals Mold Dungeon, Azeos' Wilderness 1 21.7%
Chest (Azeos' Wilderness) Chests & pedestals Azeos' Wilderness 1 6.4%
Large Mold Vessel Breakable objects Mold Dungeon 1 2.4%

* "Chest (Azeos' Wilderness)": provisional names. The in-game name has not been confirmed, so this site named the source after its internal name in the drop tables.

"Chance" is the chance to get at least one of this item per try (opening one chest, defeating one enemy, one catch). A "guaranteed group" is the group of a chest or boss from which exactly one item always drops; it does not mean this item always drops (the chance of it being picked from that group is shown in small text). Only items that always drop are marked "Guaranteed". Fishing means catches with a fishing rod, separate from enemy and boss drops. Calculated from the game's drop tables (Conf/Loot, 1.3.0.6) the same way the game rolls them.

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Other ways to get Tome of the Dead

  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Mold Oasis [Azeos' Wilderness] (1 per world)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Caveling Farmhouse, Broken Wilderness Bridge [Azeos' Wilderness]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Sealed 3-Wing Temple [Azeos' Wilderness], Sealed Chapel [Azeos' Wilderness]
  • Can come from the Ancient Chest found inside a scene (building, ruin, camp and so on) (21.9% chance per container)Where: Mold Garden [Mold Dungeon]
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Wilderness Dynamo Puzzle [Azeos' Wilderness] (0–1 per world)
  • Can come from the Mold Covered Chest found inside a scene (building, ruin, camp and so on) (21.7% chance per container)Where: Wilderness Conveyor Puzzle [Azeos' Wilderness] (0–1 per world)
  • Can come from the Chest found inside a scene (building, ruin, camp and so on) (6.4% chance per container)Where: Hidden Stash [Azeos' Wilderness] (0–1 per world)

Scene containers, dungeon placements, guaranteed drops and natural spawns are based on the Obtaining data of the Core Keeper Wiki (Fandom) (CC BY-SA 3.0), because these are not in the game files this site reads. Scene names are the wiki's English names.